Questions ...

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FRenzy
Posts: 253
Joined: Sun Jun 26, 2016 8:00 am

Questions ...

Post by FRenzy » Mon Oct 08, 2018 5:26 pm

Hello there ! Quick questions about mapping ...

- How to make a neutral, capturable refinery not spawn an unwanted harvester ?
- How to make a capturable airfield give all the related superpowers (including parabombs) ? Currently, seems to depends on the player's faction (Allies don't get anything) ?

Thanks !

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Sleipnir
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Joined: Wed Apr 10, 2002 11:52 pm
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Re: Questions ...

Post by Sleipnir » Mon Oct 08, 2018 5:52 pm

FRenzy wrote:
Mon Oct 08, 2018 5:26 pm
- How to make a neutral, capturable refinery not spawn an unwanted harvester ?
Open map.yaml, find the refinery in the Actors section, then add "FreeActor: False" in with the owner and location initializers.
FRenzy wrote:
Mon Oct 08, 2018 5:26 pm
- How to make a capturable airfield give all the related superpowers (including parabombs) ? Currently, seems to depends on the player's faction (Allies don't get anything) ?
The easiest way I can think of that should work is to edit the Neutral player to make them soviet.

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FRenzy
Posts: 253
Joined: Sun Jun 26, 2016 8:00 am

Re: Questions ...

Post by FRenzy » Mon Oct 08, 2018 6:53 pm

Thanks Sleipnir, apparently it did the trick !

Replaced "Faction: england" with "Faction: ukraine" for the paras.

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