Creating more tools for map editing

Information and discussion for custom maps and mods.
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Punsho
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Joined: Wed Jul 18, 2018 2:56 pm

Creating more tools for map editing

Post by Punsho » Thu Jul 26, 2018 2:43 pm

I want to create some basic and more advanced tools for the map editor, like an undo button, easy conversion between map tile maps, and some others that basic image editing programs have. But I'm unable to find where's the game logic, or at least logic for the map editor is located, is it in lua format or something else? Is it compiled into the base game? And if that how I could add my own scripts?


And I dunno if this is the place to ask these types of questions, and if it isn't where should I post this?

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Sleipnir
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Re: Creating more tools for map editing

Post by Sleipnir » Thu Jul 26, 2018 3:04 pm

Most of the map editor logic is implemented here: https://github.com/OpenRA/OpenRA/tree/b ... gic/Editor

A number of editor related issues are listed here: https://github.com/OpenRA/OpenRA/labels/Map%20Editor

zypres
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Joined: Mon Oct 17, 2011 12:50 am
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Re: Creating more tools for map editing

Post by zypres » Wed Aug 15, 2018 10:28 am

There was a plan to make mapediting multiplayer... Could this still be implemented if we get new programmers to do it?

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