Make tank shoot at inf with mg
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Make tank shoot at inf with mg
Hi, just played around with the yaml files a bit but had no real success, so I'm asking, how do I make let's say the heavy tank shoot at inf with an mg but at vehicles and buildings with the cannons? I added
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
MuzzleSequence: muzzle
LocalOffset: 128,0,43
ValidTargets: Infantry
But then found out ValidTargets and InvalidTargets is only for autotargetting and it now shoots with both weapons at the same time. I looked at how the Mammoth does it but couldn't find anything out either. Thx
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
MuzzleSequence: muzzle
LocalOffset: 128,0,43
ValidTargets: Infantry
But then found out ValidTargets and InvalidTargets is only for autotargetting and it now shoots with both weapons at the same time. I looked at how the Mammoth does it but couldn't find anything out either. Thx
- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey
Re: Make tank shoot at inf with mg
Target vaildity is defined at the weapon itself, not on unit's Armament trait.
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- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
Thanks.
I tried to make a new weapon as well. I copied the m60mg and called it m60mgTANK. I put it into the rules.yaml but then the map couldn't be started. Any idea how to solve that?
I tried to make a new weapon as well. I copied the m60mg and called it m60mgTANK. I put it into the rules.yaml but then the map couldn't be started. Any idea how to solve that?
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
I also tried to put the vehicles into vehicles.yaml and weapons into weapons.yaml but I think the point is, when I try to use m60mgTANK it doesn't let me play the map. Perhaps vehicles.yaml doesn't know weapons.yaml? But it didn't work in the same file either.
EDIT: Tried to put the stuff into a vehicles.yaml and weapons.yaml in my oramap file without a rules.yaml. It simply ignores the changes now.
EDIT: Ok so if I put it all in rules.yaml, it won't let me launch, if I put it into vehicles.yaml and weapons.yaml, the changes don't take effect. So far I've only succeeded in adding secondary weapons but not the behaviour I intend. I did follow the tutorial so this is weird.
EDIT: Tried to put the stuff into a vehicles.yaml and weapons.yaml in my oramap file without a rules.yaml. It simply ignores the changes now.
EDIT: Ok so if I put it all in rules.yaml, it won't let me launch, if I put it into vehicles.yaml and weapons.yaml, the changes don't take effect. So far I've only succeeded in adding secondary weapons but not the behaviour I intend. I did follow the tutorial so this is weird.
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
Ok maybe it's easier for you to help me (pls) if I show you my files.
So to my map.yaml I added this:
Then in weapons.yaml I got these weapons, copied over and renamed:
And this is my vehicles.yaml
Right now it doesn't accept the changes at all. Starts the map but doesn't do anything.
So to my map.yaml I added this:
Code: Select all
Weapons: weapons.yaml
Vehicles: vehicles.yaml
Code: Select all
M60mgTANK:
Inherits: ^LightMG
ReloadDelay: 30
Range: 4c0
Report: pillbox1.aud
Burst: 5
M1CarbineTANK:
Inherits: ^LightMG
ReloadDelay: 20
Range: 5c0
Report: gun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 30
25mmTANK:
Inherits: ^Cannon
ReloadDelay: 21
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 32
Wood: 52
Light: 116
Heavy: 48
Concrete: 32
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
-ImpactSounds:
Warhead@4EffWater: CreateEffect
-ImpactSounds:
90mmTANK:
Inherits: ^Cannon
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
105mmTANK:
Inherits: ^Cannon
ReloadDelay: 70
Burst: 2
BurstDelays: 4
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
Code: Select all
MCV:
Chronoshiftable:
ExplodeInstead: yes
1TNK:
Armament@PRIMARY:
Weapon: 25mmTANK
Recoil: 85
RecoilRecovery: 25
LocalOffset: 768,0,90
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M1CarbineTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast tank, good for scouting.\n Strong vs Light armor
2TNK:
Armament@PRIMARY:
Weapon: 90mmTANK
Recoil: 128
RecoilRecovery: 38
LocalOffset: 720,0,80
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M60mgTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles
3TNK:
Armament@PRIMARY:
Weapon: 105mmTANK
Recoil: 128
RecoilRecovery: 38
LocalOffset: 768,85,90, 768,-85,90
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M60mgTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles
Re: Make tank shoot at inf with mg
"Vehicles: vehicles.yaml" won't work, the game doesn't expect a "Vehicles" category. Try putting those changes in the "Rules" section,
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
Thanks abcdefg that worked. But it still shoots with cannon and mg at the inf now both at the same time. How can I make the cannon not fire at inf and the mg only fire at inf?
EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work?
EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work?
Re: Make tank shoot at inf with mg
Do you mind sharing your yaml here as well?pointbreak wrote: ↑Mon Jul 23, 2018 2:23 pmEDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work?
Maybe those examples are helpful:
The 120mm cannons of mammoth tanks don't shoot infantry: https://github.com/OpenRA/OpenRA/blob/8 ... s.yaml#L72
The sniper can only shoot infantry (and the ground): https://github.com/OpenRA/OpenRA/blob/d ... er.yaml#L3
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
I believed it worked, thanks a lot. Will test it some more.
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- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
After some testing and closer inspection, I think it actually doesn't work. They still use cannons+mg. But maybe I can treat it as a feature, unless someone has an idea. Here's my yaml stuff:
Rules.yaml which puts weapons on tanks
Weapons.yaml
Rules.yaml which puts weapons on tanks
Code: Select all
1TNK:
Armament@PRIMARY:
Weapon: 25mmTANK
Recoil: 85
RecoilRecovery: 25
LocalOffset: 768,0,90
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M1CarbineTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast tank, good for scouting.\n Strong vs Light armor
2TNK:
Armament@PRIMARY:
Weapon: 90mmTANK
Recoil: 128
RecoilRecovery: 38
LocalOffset: 720,0,80
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M60mgTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles
3TNK:
Armament@PRIMARY:
Weapon: 105mmTANK
Recoil: 128
RecoilRecovery: 38
LocalOffset: 768,85,90, 768,-85,90
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: M60mgTANK
MuzzleSequence: muzzle
LocalOffset: 128,0,43
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles
Code: Select all
M60mgTANK:
Inherits: ^LightMG
ReloadDelay: 18
Range: 5c0
Report: pillbox1.aud
Burst: 5
InvalidTargets: Air, Vehicle, Structure
M1CarbineTANK:
Inherits: ^LightMG
ReloadDelay: 18
Range: 4c0
Report: gun11.aud
InvalidTargets: Air, Vehicle, Structure
Warhead@1Dam: SpreadDamage
Versus:
Wood: 30
25mmTANK:
Inherits: ^Cannon
InvalidTargets: Air, Infantry
ReloadDelay: 21
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 32
Wood: 52
Light: 116
Heavy: 48
Concrete: 32
InvalidTargets: Air
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
-ImpactSounds:
Warhead@4EffWater: CreateEffect
-ImpactSounds:
90mmTANK:
Inherits: ^Cannon
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
InvalidTargets: Air
105mmTANK:
Inherits: ^Cannon
ReloadDelay: 70
Burst: 2
BurstDelays: 4
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
InvalidTargets: Air
-
- Posts: 44
- Joined: Mon Jul 23, 2018 10:54 am
Re: Make tank shoot at inf with mg
Also even though I only wanted to modify the 105mm (heavy tank cannon) to not shoot at inf (which failed), it now seems to do at least twice as much damage?
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Re: Make tank shoot at inf with mg
That yaml looks correct to me, so I'm not certain what goes wrong. IIRc we haven't shipped the OpenRA.Utility ra --resolved-rules/--resolved-weapons though in the last release (does worth a check though) which would help debugging here a lot. You coulda inherit the actual weapons anyway and just override InvalidTargets, allowing you to just go
Code: Select all
M1CarbineTANK:
Inherits: M1Carbine
InvalidTargets: Air, Vehicle, Structure