Beta Terrain & Extra Tiles

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Inq
Posts: 82
Joined: Sun Sep 27, 2015 2:48 am

Beta Terrain & Extra Tiles

Post by Inq » Thu Jun 14, 2018 5:54 am

Hey guys I took some time to make/remake the TD beta bridge as a functioning bridge.

I felt I had to change the colour because I'm using it in my mod & the terrain is in RA palette. (The RA palette misses a lot of cool blue / greys so the bridge ends up looking purple) I chose light grey to try & resemble concrete, like overpass bridges.

Let me know what you think! :)

Image

Heres the original for comparison; note the blue colour

Image

Updated: Changed it to a gif

Eagle XI
Posts: 20
Joined: Sat Oct 05, 2013 3:00 pm

Re: Beta Terrain & Extra Tiles

Post by Eagle XI » Thu Jun 14, 2018 9:00 am

looks good to me, when at full health and damaged shouldnt have shadow under whole bridge ?

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Inq
Posts: 82
Joined: Sun Sep 27, 2015 2:48 am

Re: Beta Terrain & Extra Tiles

Post by Inq » Sat Jun 16, 2018 5:38 am

Eagle XI wrote:
Thu Jun 14, 2018 9:00 am
looks good to me, when at full health and damaged shouldnt have shadow under whole bridge ?
Thanks, I'm not sure.. if you go by the tree shadow's (right side & long) the sun is low & in the west (off to the left of the screen) So I think the sunlight would hit under the bridge.

camundahl
Posts: 106
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: Beta Terrain & Extra Tiles

Post by camundahl » Sun Jun 17, 2018 3:47 am

Great job! I'd love to see more varied assets and tile sets for OpenRA!

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