Re: Introducing RA Upgrades Mod
Posted: Wed Jun 20, 2018 3:58 pm
Glad I could help, happy modding!
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
Code: Select all
SpeedMultiplier@infspeed1:
RequiresCondition: infspeed1 && !infspeed2
Modifier: 115
Code: Select all
HPMultiplier@cyber:
RequiresCondition: cyber
Modifier: 150
You will have to look at the available traits, see https://github.com/OpenRA/OpenRA/wiki/Traits. But right off the top of my head I don't see a way to modify health. What you can do is modify armor, add another armor type or stack existing armor types - see the hind armor upgrade for an example. Btw, it's probably not a good idea to discuss this here because I would like to keep this thread on topic but you can pm me anytime for generic coding help (no guarantee that I can help, I'm neither a coder or a dev) here or even better ask me or the others on irc (http://webchat.freenode.net/?channels=openra).Igncom1 wrote: ↑Wed Jun 20, 2018 6:17 pmI see how you have got:
Is there a way to change that from speed to HP? Like:Code: Select all
SpeedMultiplier@infspeed1: RequiresCondition: infspeed1 && !infspeed2 Modifier: 115
Code: Select all
HPMultiplier@cyber: RequiresCondition: cyber Modifier: 150