New PRs around air units and AA, thoughts?
Posted: Wed Mar 21, 2018 5:07 am
Link: https://github.com/OpenRA/OpenRA/pulls
So those 4 PRs, what are your thoughts?
My own is that the AA MiGs can pick up where Flaks fail, like cliffs, water, or simply not having any flaks.
I boosted SAM Site range to make it more effective, and reduced AA Gun damage to make it less overpowered. AA Guns are not supposed to be an absolute defense, SOME air units should get past them, unless there's enough AA Guns. For a single AA Gun to deny an entire airspace, is ridiculous. Now, you'll require 2-3 AA Guns instead of 1, to deny a flock of air units.
Either that, or simply increase the cost of them. The cost of an AA Gun is much cheaper than losing 8 Yaks, or 5 MiGs, or, whatever.
Maybe we could make base defenses absolute against ground units? 1 Gun Turret fending off 7 heavy tanks, one pill box killing 200 soldiers. Jk.
The changes also make MiGs and Longbows more effective vs vehicles, and infantry slightly. Currently, in base game, only Yaks and Hinds can one-shot artillery/v2s, but now with these changes, MiGs and Longbows are useful for that.
Longbow AA range is also increased, and allied AA for land, sea, and air, is improved. Although, I don't think land got much improvement....
Anyway, what are peoples thoughts on these PRs?
So those 4 PRs, what are your thoughts?
My own is that the AA MiGs can pick up where Flaks fail, like cliffs, water, or simply not having any flaks.
I boosted SAM Site range to make it more effective, and reduced AA Gun damage to make it less overpowered. AA Guns are not supposed to be an absolute defense, SOME air units should get past them, unless there's enough AA Guns. For a single AA Gun to deny an entire airspace, is ridiculous. Now, you'll require 2-3 AA Guns instead of 1, to deny a flock of air units.
Either that, or simply increase the cost of them. The cost of an AA Gun is much cheaper than losing 8 Yaks, or 5 MiGs, or, whatever.
Maybe we could make base defenses absolute against ground units? 1 Gun Turret fending off 7 heavy tanks, one pill box killing 200 soldiers. Jk.
The changes also make MiGs and Longbows more effective vs vehicles, and infantry slightly. Currently, in base game, only Yaks and Hinds can one-shot artillery/v2s, but now with these changes, MiGs and Longbows are useful for that.
Longbow AA range is also increased, and allied AA for land, sea, and air, is improved. Although, I don't think land got much improvement....
Anyway, what are peoples thoughts on these PRs?