I will be slowly recreating my CG420 maps for the current release because the devs messed up the yaml's for modders, again :'(
So if you have any feedback please post here and I will try to implement your ideas in future releases! <3
CG420 Map Mods
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- Posts: 77
- Joined: Wed Mar 14, 2018 2:59 am
- Location: Catia
Yeah sorry if that came across. Didn't mean against the devs. It just would've been nice if the openra utility worked for updating maps :p
But I managed through trial and error to figure most of the thing's out so.......expect a new release soon.
And believe it or not, if you're willing, I'd like your opinion on some changes since you're one of the good players.
But I managed through trial and error to figure most of the thing's out so.......expect a new release soon.
And believe it or not, if you're willing, I'd like your opinion on some changes since you're one of the good players.
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- Posts: 77
- Joined: Wed Mar 14, 2018 2:59 am
- Location: Catia
New PRs that are contained in my new, finally released, CG420 maps!
PRs: https://github.com/OpenRA/OpenRA/pulls
Maps:
https://resource.openra.net/maps/26333/
https://resource.openra.net/maps/26334/
PRs: https://github.com/OpenRA/OpenRA/pulls
Maps:
https://resource.openra.net/maps/26333/
https://resource.openra.net/maps/26334/
Re: CG420 Map Mods
I miss the old fun maps....
Re: CG420 Map Mods
Maybe I should bring them back sooner than planned. A lot of people have requested those again.
I might do it today.
Question: What do you think of making the Atom Bomb with default values stronger, by increasing the area of effect (spread) by 50% for all of the "levels", increasing damage for innermost "levels" by 100%, increasing charge delay by 50%, missile silo health +25%, cost up to 3,500?
For example:
Atomic:
warhead1spread: 2 >> 3 . . damage: 600 >> 1,200
warhead2spread: 4 >> 6 . . damage: 420 >> 840
warhead3spread: 6 >> 9 . . damage: 222 >> 444
warhead4spread: 8 >> 12 . . x
warhead5spread: 10 >> 15 . . x
warhead6spread: 12 >> 18 . . x
warhead7spread: 14 >> 21 . . x
warhead8spread: 16 >> 24 . . x
warhead9spread:18 >> 27 . . x
warhead10spread:20 >> 30 . . x
I might do it today.
Question: What do you think of making the Atom Bomb with default values stronger, by increasing the area of effect (spread) by 50% for all of the "levels", increasing damage for innermost "levels" by 100%, increasing charge delay by 50%, missile silo health +25%, cost up to 3,500?
For example:
Atomic:
warhead1spread: 2 >> 3 . . damage: 600 >> 1,200
warhead2spread: 4 >> 6 . . damage: 420 >> 840
warhead3spread: 6 >> 9 . . damage: 222 >> 444
warhead4spread: 8 >> 12 . . x
warhead5spread: 10 >> 15 . . x
warhead6spread: 12 >> 18 . . x
warhead7spread: 14 >> 21 . . x
warhead8spread: 16 >> 24 . . x
warhead9spread:18 >> 27 . . x
warhead10spread:20 >> 30 . . x