ExternalCondition how does it work? Junk Value
Posted: Sat Mar 10, 2018 1:54 pm
Hi
I try to let a unit only "Transform" if it is close enough to a base-provider
Trait Transform has RequiresCondition
On my building (tent) I tried with this code
I always receive this Error when starting the game:
Actor type proximityexternalcondition@PROVBASE: Junk value `provbase` on trait node Condition
Why is it Junk value?
I try to let a unit only "Transform" if it is close enough to a base-provider
Trait Transform has RequiresCondition
On my building (tent) I tried with this code
Code: Select all
Rules:
TENT:
ConditionManager:
ProximityExternalCondition@PROVBASE:
Condition: provbase
Range: 8c0
TRUCK:
ExternalCondition@PROVBASE:
Condition: provbase
Transforms:
IntoActor: tibfarm
Offset: -1,-1
Facing: 108
RequiresCondition: provbase
TransformSounds: buildhouse.aud, hvydoor1.aud
NoTransformNotification: BuildingCannotPlaceAudio
Actor type proximityexternalcondition@PROVBASE: Junk value `provbase` on trait node Condition
Why is it Junk value?