This is really basic but I couldn't find ANY documentation on this.
I have a skirmish map where every player starts with a pre-determined building. Only problem is, ownership is associated with a Player's numerical slot and NOT their selected spawnpoint. Logically, on multiplayer maps ownership would be associated with spawnpoints and not player join order.
Is there a way to associate actor ownership with whoever spawns on a given spawnpoint? Thanks.
Spawnpoint Owner association?
- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey
You can force the player's spawnpoint, so their spawnpoint will match the slot, and they can change the slot to change the spawnpoint.
https://github.com/OpenRA/OpenRA/wiki/M ... at#players
https://github.com/OpenRA/OpenRA/wiki/M ... at#players
Alright. I appreciate the suggestions.
I might forward a feature suggestion to the team to give spawnpoints an 'alias', e.g. multi0, and multi0 no longer refers to the player in slot 0, but rather the player that spawns in point multi0, would fix the issue. Not sure what that would break though. This is essential for MP missions though.
I might forward a feature suggestion to the team to give spawnpoints an 'alias', e.g. multi0, and multi0 no longer refers to the player in slot 0, but rather the player that spawns in point multi0, would fix the issue. Not sure what that would break though. This is essential for MP missions though.