Bold Balance Playtest Maps

Fun, Untested, Earnest Rebalance -- all are welcome

Information and discussion for custom maps and mods.
SirCake
Posts: 278
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Mon Mar 12, 2018 7:40 pm

Wow, those look really crisp! :) I'll see if they fit in, but it looks good from first glance.
Could you rename it to "Flak Trap"?
I hope you didn't pirate some random pic from the web so I can actually use those ;)
The ones I have now are home-made from scratch.

Check out Dune2k-Advanced on my moddb page!

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Inq
Posts: 82
Joined: Sun Sep 27, 2015 2:48 am

Post by Inq » Tue Mar 13, 2018 4:07 am

SirCake wrote: Wow, those look really crisp! :) I'll see if they fit in, but it looks good from first glance.
Could you rename it to "Flak Trap"?
I hope you didn't pirate some random pic from the web so I can actually use those ;)
The ones I have now are home-made from scratch.
Done, also fixed a mistake.

They are a mix of images from the web, Westwood original Icons & hand drawing.

Image
Image

Even if the original source images are copyrighted, these are exempt because they are being used in "transformative" fashion & therefore classed as original artwork. One of the loopholes in copyright, along with parodies & satire.

You are free to use them.
Attachments
Iconsfixed.zip
Fixed text & Palette mistake
(8.17 KiB) Downloaded 20 times

SirCake
Posts: 278
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Post by SirCake » Tue Mar 13, 2018 3:11 pm

Copyright is a difficult topic and not as clear as it might seem. Avoiding conflicts is advisable.

You are right, in this case I see transformative aspects, on top of that it is non-commercial (which is a multiplier basically) , of poor quality (pixel-wise ;) ) and will likely not cause financial damage to the original authors. So...probably relatively safe to use.

I think I will add those with UOEv006 (which might be a fair while).
Thanks for making those, Inq.

Check out Dune2k-Advanced on my moddb page!

CatGirls420
Posts: 77
Joined: Wed Mar 14, 2018 2:59 am
Location: Catia

Post by CatGirls420 » Wed Mar 21, 2018 5:25 am

Oh I didn't see this thread.

If anyone wants to try the new CG420 maps and give me feedback, here you go: https://resource.openra.net/maps/26334/

You can search for more maps too. Latest is v31. And NO THESE ARE NOT THE CRAZY RULES FROM BEFORE. Just some minor adjustments to a lot of things.

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Sleipnir
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Post by Sleipnir » Sat Apr 28, 2018 11:57 am

Moved to the Mapping and Modding forum.

eskimo
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Joined: Tue Jan 17, 2017 9:59 pm

Post by eskimo » Sat May 12, 2018 10:13 am

Mr Cake, isit possible for some OTT and RAGL maps to incorporate UOE?


I'd do it myself if i knew how to to. I think i really should learn how to yaml stuff :lol:

SirCake
Posts: 278
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sat May 12, 2018 6:24 pm

Sure!
Ragl currently has no (yaml) modifications compared to the release version, right? (If it had, those modifications would get lost)
Just send me a list of the maps (links to resource center) you want to be UOEfied (or even better, send me a zip file with these maps inside) and I'll run my conversion scripts over it and upload them for you to play with. NP.

Lets agree on a maximum,.. say.. ~15 maps?

Check out Dune2k-Advanced on my moddb page!

Blackened
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Joined: Sat May 21, 2016 6:27 pm

Post by Blackened » Sat May 12, 2018 9:15 pm

RAGL maps for s5 have the v2 bug fix that got shipped with the last release.

SirCake
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Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sun May 13, 2018 9:25 am

Ah ok. Well, I can put that into the UOE, no big thing. Had bug fixes before (submarine trargeting).

Check out Dune2k-Advanced on my moddb page!

SirCake
Posts: 278
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sun May 13, 2018 1:28 pm

HF with these additional UOE v005 maps :)
Attachments
UOEfied_Maps.zip
All maps added via Eskimos request (some OTT, some RAGL)
(1.73 MiB) Downloaded 10 times

Check out Dune2k-Advanced on my moddb page!

SirCake
Posts: 278
Joined: Thu Feb 04, 2016 5:40 pm

Re: Bold Balance Playtest Maps

Post by SirCake » Mon Oct 08, 2018 10:28 pm

Hey people,

With a new release comes a new set of UOE maps of course! Took the opportunity to tweak UOE it a bit.
Only minor changes in this new UOEv006 (Underused Options Empowerment Mod) which still strives to maximize player choices, viable startegies and unit options.
With this version I think I have reached the "done" level. All additional changes I tried didn't actually impove gameplay or felt out of place for UOE.

Changelist since v005:
- now using the awesome cameos by Inq for Cossack and Flak Trap
- removed MAD-Tank buff, because it ignored iron curtain protection! :eek:
- tanya and light tanks can now swim/float through rivers as well.
- Added a "UOE" category to the map selection screen.

The ammount of maps playable with UOE has increased dramatically as well! Choose your favourite playing field:
(links to my dropbox in the attached text files)
Attachments
UOE-1v1-showcase-maps.txt
Map Pack: UOE showcase maps for 1v1 action. Best for experimenting with most UOE features in 1v1.
(72 Bytes) Downloaded 2 times
UOE-RAGL-S6-maps.txt
Map Pack: All RAGL:S6 maps in UOE mode! Have fun!
(64 Bytes) Downloaded 1 time
UOE-team-games-maps.txt
Map Pack: All team maps currently available with UOE ruleset.
(70 Bytes) Not downloaded yet

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