Bold Balance Playtest Maps

Fun, Untested, Earnest Rebalance -- all are welcome

Information and discussion for custom maps and mods.
SirCake
Posts: 242
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Mon Mar 12, 2018 7:40 pm

Wow, those look really crisp! :) I'll see if they fit in, but it looks good from first glance.
Could you rename it to "Flak Trap"?
I hope you didn't pirate some random pic from the web so I can actually use those ;)
The ones I have now are home-made from scratch.

Check out Dune2k-Advanced on my moddb page!

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Inq
Posts: 77
Joined: Sun Sep 27, 2015 2:48 am

Post by Inq » Tue Mar 13, 2018 4:07 am

SirCake wrote: Wow, those look really crisp! :) I'll see if they fit in, but it looks good from first glance.
Could you rename it to "Flak Trap"?
I hope you didn't pirate some random pic from the web so I can actually use those ;)
The ones I have now are home-made from scratch.
Done, also fixed a mistake.

They are a mix of images from the web, Westwood original Icons & hand drawing.

Image
Image

Even if the original source images are copyrighted, these are exempt because they are being used in "transformative" fashion & therefore classed as original artwork. One of the loopholes in copyright, along with parodies & satire.

You are free to use them.
Attachments
Iconsfixed.zip
Fixed text & Palette mistake
(8.17 KiB) Downloaded 19 times

SirCake
Posts: 242
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Tue Mar 13, 2018 3:11 pm

Copyright is a difficult topic and not as clear as it might seem. Avoiding conflicts is advisable.

You are right, in this case I see transformative aspects, on top of that it is non-commercial (which is a multiplier basically) , of poor quality (pixel-wise ;) ) and will likely not cause financial damage to the original authors. So...probably relatively safe to use.

I think I will add those with UOEv006 (which might be a fair while).
Thanks for making those, Inq.

Check out Dune2k-Advanced on my moddb page!

CatGirls420
Posts: 77
Joined: Wed Mar 14, 2018 2:59 am
Location: Catia

Post by CatGirls420 » Wed Mar 21, 2018 5:25 am

Oh I didn't see this thread.

If anyone wants to try the new CG420 maps and give me feedback, here you go: https://resource.openra.net/maps/26334/

You can search for more maps too. Latest is v31. And NO THESE ARE NOT THE CRAZY RULES FROM BEFORE. Just some minor adjustments to a lot of things.

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Sleipnir
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Post by Sleipnir » Sat Apr 28, 2018 11:57 am

Moved to the Mapping and Modding forum.

eskimo
Posts: 234
Joined: Tue Jan 17, 2017 9:59 pm

Post by eskimo » Sat May 12, 2018 10:13 am

Mr Cake, isit possible for some OTT and RAGL maps to incorporate UOE?


I'd do it myself if i knew how to to. I think i really should learn how to yaml stuff :lol:

SirCake
Posts: 242
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sat May 12, 2018 6:24 pm

Sure!
Ragl currently has no (yaml) modifications compared to the release version, right? (If it had, those modifications would get lost)
Just send me a list of the maps (links to resource center) you want to be UOEfied (or even better, send me a zip file with these maps inside) and I'll run my conversion scripts over it and upload them for you to play with. NP.

Lets agree on a maximum,.. say.. ~15 maps?

Check out Dune2k-Advanced on my moddb page!

Blackened
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Joined: Sat May 21, 2016 6:27 pm

Post by Blackened » Sat May 12, 2018 9:15 pm

RAGL maps for s5 have the v2 bug fix that got shipped with the last release.

SirCake
Posts: 242
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sun May 13, 2018 9:25 am

Ah ok. Well, I can put that into the UOE, no big thing. Had bug fixes before (submarine trargeting).

Check out Dune2k-Advanced on my moddb page!

SirCake
Posts: 242
Joined: Thu Feb 04, 2016 5:40 pm

Post by SirCake » Sun May 13, 2018 1:28 pm

HF with these additional UOE v005 maps :)
Attachments
UOEfied_Maps.zip
All maps added via Eskimos request (some OTT, some RAGL)
(1.73 MiB) Downloaded 9 times

Check out Dune2k-Advanced on my moddb page!

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