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Re: Team maps Mapmaking Workshop (2v2, 3v3)

Posted: Sat Oct 13, 2018 6:03 pm
by FRenzy
Updated the map "Diffraction" to v4 :
viewtopic.php?p=307796#p307796

Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).

Enjoy :)

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Posted: Thu Oct 25, 2018 7:24 am
by FRenzy
Updated the map "Frostmourne" to v7 :
"This is a modded map containing two additions :
- Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)"
viewtopic.php?p=307761#p307761


From now on, I will start to implement those additions in my team maps.
I've used the garrisonable around expansion ore patches, so they can be defended / camped early game. They could also be used to defend specific points.

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Posted: Mon Oct 29, 2018 5:18 pm
by FRenzy
Nice new 2v2 map by eskimo : "Merciless"
https://resource.openra.net/maps/29355

Image

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Posted: Sat Nov 24, 2018 1:35 am
by FRenzy
Updated the map "Frostmourne" to v9, using now mod [X] :

" FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR)
- Adapted buildings from TS mod (FRenzy) "

viewtopic.php?p=307761#p307761

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Posted: Wed Dec 05, 2018 9:36 am
by FRenzy
Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds.

"""
FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps, code by yellow) + ambient sound.
"""
From https://resource.openra.net/maps/29835/ to https://resource.openra.net/maps/29840/