The damn thing won't work right!
Information and discussion for custom maps and mods.
KOYK_GR
Posts: 68 Joined: Fri Aug 26, 2011 12:46 pm
Post
by KOYK_GR » Thu May 04, 2017 9:35 am
I spend countless days for this %$#@$! and now that i finish it i spend countless hours trying to fix the %$#@% turret! it won't stand in the right place!!
Can some one help me code this?
My code so far:
Rules under ship.yaml
Code: Select all
GUNBOAT:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Health:
HP: 700
Armor:
Type: Heavy
Mobile:
TurnSpeed: 3
Speed: 42
RevealsShroud:
Range: 7c0
Turreted:
TurnSpeed: 7
Offset: 2000,0,112
Armament
Weapon: TurretGun
LocalOffset: 550,0,128
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
SelectionDecorations:
VisualBounds: 80,60
WithSpriteTurret:
AutoTarget:
WithFacingSpriteBody:
AttackMove:
Under sequences.yaml
Code: Select all
gunboat:
idle:
Facings: 32
turret: gunboatgun
Facings: 32
muzzle: gunfire2
Length: *
icon: boaticnh.tem
AddExtension: False
Be aware this is not a public asset! Do not use it in your mod.
After i publish my mod you can do whatever you want with it..
Attachments
OpenRA-2017-05-04T091804081Z.png (99.77 KiB) Viewed 3181 times
Last edited by
KOYK_GR on Thu May 04, 2017 7:18 pm, edited 1 time in total.
Graion Dilach
Posts: 277 Joined: Fri May 15, 2015 5:57 pm
Post
by Graion Dilach » Thu May 04, 2017 2:52 pm
You sure that ship is rendered in the right angle/camera setup? Because it doesn't really look like that to me. Which actually can cause the problems thenafter.
Come to think of it, that artwork seems made for isometric POV.
KOYK_GR
Posts: 68 Joined: Fri Aug 26, 2011 12:46 pm
Post
by KOYK_GR » Thu May 04, 2017 7:16 pm
You are right, i will have to render this a couple of times to get it in cnc standards.
Thank you for your help.