Information and discussion for custom maps and mods.
RadicalEdward2
Posts: 80 Joined: Sat Feb 11, 2017 12:34 am
Location: NJ
Post
by RadicalEdward2 » Mon Apr 24, 2017 4:44 am
Can helipads (HPAD) be disabled in a map's rules in CNC like they can in RA?
I tried using this:
Code: Select all
Rules:
HPAD:
Buildable:
Prerequisites: ~disabled
And it crashed the game.
I wanted to update my remake of Field from Renegade to make it more like the original map without having to set the match to a lower tech level.
If anyone wants see what they can do, I attached the oramap file.
Attachments
field v1.5.oramap
(19.67 KiB) Downloaded 236 times
KOYK_GR
Posts: 68 Joined: Fri Aug 26, 2011 12:46 pm
Post
by KOYK_GR » Wed Apr 26, 2017 2:55 am
I think you can just remove the "Buildable" trait and you are ok
RadicalEdward2
Posts: 80 Joined: Sat Feb 11, 2017 12:34 am
Location: NJ
Post
by RadicalEdward2 » Wed Apr 26, 2017 8:21 pm
KOYK_GR wrote: ↑ I think you can just remove the "Buildable" trait and you are ok
I tried this:
Code: Select all
Rules:
HPAD:
Prerequisites: ~disabled
But removing Buildable removed the map from the list altogether.
Code: Select all
Rules:
HPAD:
Buildable: False
Crashed the game.
Blackened
Posts: 347 Joined: Sat May 21, 2016 6:27 pm
Post
by Blackened » Wed Apr 26, 2017 11:55 pm
Make sure your indentations are correct. I did a quit test and it worked for me.
Murto the Ray
Posts: 487 Joined: Mon Nov 10, 2014 4:34 pm
Post
by Murto the Ray » Thu Apr 27, 2017 6:20 am
Code: Select all
Rules:
HPAD:
-Buildable:
This is how traits are removed throughout the OpenRA codebase. I don't know if your method works but this is how it's done everywhere else.
RadicalEdward2
Posts: 80 Joined: Sat Feb 11, 2017 12:34 am
Location: NJ
Post
by RadicalEdward2 » Fri Apr 28, 2017 5:03 pm
Ooooh! Okay! I see what happened. Blackened was right.
I forgot to skip a line before adding the Rules. So the Rules were bundled in with the actors.
Thanks guys!