[RA] [Modded Maps] SoS Playtest v1.6
Posted: Sun Mar 12, 2017 12:02 am
This thread represents where playtest v1.6 stands as of this moment and is prone to extensive modifications.
Based upon playtest v1.5r (link), influenced by Fortnight's RA Overhaul mod, reviewed by Frame Limiter and additional features brought along from various community memebers' mods and playtests.
Modifications for Playtest 1.6b (beta)
.yaml with changes (updated live link, latest May 17th): https://www.dropbox.com/s/b5fpuqnwd92ca ... .yaml?dl=0 The custom rules are accompanied with two .shp files (attached below, simply copy them to your unpacked map folder).
v1.6b Map Pack (.zip) download links:
1v1 (19 maps) DropBox download link.
Team/FFA (22 maps) Dropbox download link.
Some maps has been fitted with extra neutral structures. Neutral structures are also present on map previews.
List of changes, colored: Transferred from v1.5r, Added with v1.6, planned add-ons, alternatives.
Visuals [Fortnight]
MiG/YAK – simplify unit names in UI
Longbow – SHP fix *In Playtest0721
Chinook – SHP fix *In Playtest0721
Game Mechanics
Helicopter behaviour – WaitDistanceFromResupplyBase: 4c0, up from 3c0 [Fortnight - modified] *In Playtest0721
Different parachute chances – Fortnight's O.M. values
http://www.sleipnirstuff.com/forum/view ... 843#299843
Units - Infantry
Dog - HP: 18, up from 12 *In Playtest0721
Grenadier - Damave vs None: 60%, up from 50%
Medic - HP: 60, down from 80
Shock Trooper - Cost: $300, down from $400 - HP 50, down from 60 - Damage vs Wood 75%, vs Heavy 60%
Tanya - added cloak detection - range: 5.
Civilian/Technician – vision range 3, up from 2 [Fortnight - modified] *In Playtest0721
Zombies/Giant Ants – Fortnight's O.M. changes:
http://www.sleipnirstuff.com/forum/view ... 060#300060
Units - Vehicles/Aircraft
Medium Tank – Damage vs Heavy: 115%, vs None: 30%, up from 20% - Vision: 6, up from 5*
Heavy Tank – Damage vs Heavy: 115%, vs None: 30%, up from 20% - Vision: 6, up from 5* - HP 600, up from 550
Mammoth Tank – Damage vs Heavy: 115% - vs None: 30%, up from 20% - add cloak detection range: 6 - Vision: 7, up from 6*
MCV - Speed: 71, down from 85 [Kyrylo - modified]
Phase/Chrono/Tesla Tanks - Production time: 28 sec, down from 33 sec [Murto - modified]
Chrono/Tesla Tanks - HP: 450, up from 400
MAD Tank - Cost: $2200, up from $2000 - production time: 46 sec (default is 52 sec at $2200) - Weapon: utterly MAD - Iron Curtain triggers detonation (not the build-up) - Add range circle(s)
Cruisers - Production time: 48 sec, down from 58 sec [Murto - modified]
Missile Sub - Production time: 42 sec, down from 48 sec [Murto - modified]
MiG/Longbow - Production time: 42 sec, down from 48 sec [Murto - modified]
Chinook – Speed: 128, up from 112 – Land/Liftoff speed: 0c58, down from 0c100 – Vision: 8, down from 10 - HP: 140, up from 120. – attack-move preventing landing [Fortnight - modified]
MiG - HP: 90, up from 70
Harvester - Ore (From order) search scan radius: 12, down from 15 *In Playtest0721
Structures
Kennel - Can be placed 4 cells away [Fortnight]
Silo – Stores 3k, up from 1,5k – can be placed 4 cells away [Fortnight - modified]
Barracks - Cost: $500, up from $400
Service Depot – 30% faster repair speed, add travercable cells [Fortnight - modified] *In Playtest0721
Helipad – Remove ground gravel (bib). [Fortnight]
War Factory, Soviet Tech Center, Sub Pen, Shipyard – 5 vision range, up from 4. *In Playtest0721
War Factory - Build-time reduction caps at 50% with 4 structures (100, 75, 60, 50)
Radar Dome - Power-down reduces vision range from 10 to 5* and disables cloak detection - Cost: $1600, down from $1800 [Frame Limiter] [OMnom modified]
Defensive Structures
Unify cloak detection range: 6 *In Playtest0721
AAGun, SAM Site – removed cloak detection.
Power-down reduces vision range down to 5 (same as mainstream structures), includes AA Gun, SAM Site, Tesla Coil (also loses stealth detection), Iron Curtain and Chronosphere.[/color] [Frame Limiter - modified]
C.Pillbox – cost $700, down from $800 - HP 400, down from 450 *In Playtest0721
Pillbox/C.Pillbox - Damage vs Light: 50%, down from 60%
Flame Tower - Damage vs Light: 50%, down from 60% - Damage vs Heavy: 20%, down from 25%
SAM Site - cost $700, down from $750 - 6 vision range, up from 5
Walls - HP 400, down from 500 - No longer gives experience* [Frame Limiter - modified]
Sandbag/Fence - HP 150, down from 300 - No longer gives experience
Civilian Structures [Fortnight - modified]
Hospital – vision range 4, up from 3 - HP 800, down from 1000 *In Playtest0721
Oil Derrick - vision range 4, up from 3 - HP 800, down from 1000 *In Playtest0721
Forward Command – Capturable, gives Base Provider Trait (8 cells) – cost 0 power, down from 200 – Con Yard vision range (5 cells) – takes Engi 2x normal cap time - HP 800
Technology Center – Captuarable, gives 10 vision range - HP 600
Support Powers
Paradrops - Chargetime: 5 min, down from 6 min.
Parabombs - Chargetime: 5 min, down from 6 min.
Spy Plane - Chargetime: 2 min 30sec, down from 3 min.
*In Playtest0721
Adding thoughts/reasoning at a later date. Any help with planned/considered changes are much appreciated. Big thanks to Fortnight for bringing aboard new thoughts and tweaks on balancing and as always, to Frame Limiter for contributing stellar yaml code solutions and quality checking/tweaking experimental values.
Based upon playtest v1.5r (link), influenced by Fortnight's RA Overhaul mod, reviewed by Frame Limiter and additional features brought along from various community memebers' mods and playtests.
Modifications for Playtest 1.6b (beta)
.yaml with changes (updated live link, latest May 17th): https://www.dropbox.com/s/b5fpuqnwd92ca ... .yaml?dl=0 The custom rules are accompanied with two .shp files (attached below, simply copy them to your unpacked map folder).
v1.6b Map Pack (.zip) download links:
1v1 (19 maps) DropBox download link.
Team/FFA (22 maps) Dropbox download link.
Some maps has been fitted with extra neutral structures. Neutral structures are also present on map previews.
List of changes, colored: Transferred from v1.5r, Added with v1.6, planned add-ons, alternatives.
Visuals [Fortnight]
MiG/YAK – simplify unit names in UI
Longbow – SHP fix *In Playtest0721
Chinook – SHP fix *In Playtest0721
Game Mechanics
Helicopter behaviour – WaitDistanceFromResupplyBase: 4c0, up from 3c0 [Fortnight - modified] *In Playtest0721
Different parachute chances – Fortnight's O.M. values
http://www.sleipnirstuff.com/forum/view ... 843#299843
Units - Infantry
Dog - HP: 18, up from 12 *In Playtest0721
Grenadier - Damave vs None: 60%, up from 50%
Medic - HP: 60, down from 80
Shock Trooper - Cost: $300, down from $400 - HP 50, down from 60 - Damage vs Wood 75%, vs Heavy 60%
Tanya - added cloak detection - range: 5.
Civilian/Technician – vision range 3, up from 2 [Fortnight - modified] *In Playtest0721
Zombies/Giant Ants – Fortnight's O.M. changes:
http://www.sleipnirstuff.com/forum/view ... 060#300060
Units - Vehicles/Aircraft
Medium Tank – Damage vs Heavy: 115%, vs None: 30%, up from 20% - Vision: 6, up from 5*
Heavy Tank – Damage vs Heavy: 115%, vs None: 30%, up from 20% - Vision: 6, up from 5* - HP 600, up from 550
Mammoth Tank – Damage vs Heavy: 115% - vs None: 30%, up from 20% - add cloak detection range: 6 - Vision: 7, up from 6*
MCV - Speed: 71, down from 85 [Kyrylo - modified]
Phase/Chrono/Tesla Tanks - Production time: 28 sec, down from 33 sec [Murto - modified]
Chrono/Tesla Tanks - HP: 450, up from 400
MAD Tank - Cost: $2200, up from $2000 - production time: 46 sec (default is 52 sec at $2200) - Weapon: utterly MAD - Iron Curtain triggers detonation (not the build-up) - Add range circle(s)
Cruisers - Production time: 48 sec, down from 58 sec [Murto - modified]
Missile Sub - Production time: 42 sec, down from 48 sec [Murto - modified]
MiG/Longbow - Production time: 42 sec, down from 48 sec [Murto - modified]
Chinook – Speed: 128, up from 112 – Land/Liftoff speed: 0c58, down from 0c100 – Vision: 8, down from 10 - HP: 140, up from 120. – attack-move preventing landing [Fortnight - modified]
MiG - HP: 90, up from 70
Harvester - Ore (From order) search scan radius: 12, down from 15 *In Playtest0721
Structures
Kennel - Can be placed 4 cells away [Fortnight]
Silo – Stores 3k, up from 1,5k – can be placed 4 cells away [Fortnight - modified]
Barracks - Cost: $500, up from $400
Service Depot – 30% faster repair speed, add travercable cells [Fortnight - modified] *In Playtest0721
Helipad – Remove ground gravel (bib). [Fortnight]
War Factory, Soviet Tech Center, Sub Pen, Shipyard – 5 vision range, up from 4. *In Playtest0721
War Factory - Build-time reduction caps at 50% with 4 structures (100, 75, 60, 50)
Radar Dome - Power-down reduces vision range from 10 to 5* and disables cloak detection - Cost: $1600, down from $1800 [Frame Limiter] [OMnom modified]
Defensive Structures
Unify cloak detection range: 6 *In Playtest0721
AAGun, SAM Site – removed cloak detection.
Power-down reduces vision range down to 5 (same as mainstream structures), includes AA Gun, SAM Site, Tesla Coil (also loses stealth detection), Iron Curtain and Chronosphere.[/color] [Frame Limiter - modified]
C.Pillbox – cost $700, down from $800 - HP 400, down from 450 *In Playtest0721
Pillbox/C.Pillbox - Damage vs Light: 50%, down from 60%
Flame Tower - Damage vs Light: 50%, down from 60% - Damage vs Heavy: 20%, down from 25%
SAM Site - cost $700, down from $750 - 6 vision range, up from 5
Walls - HP 400, down from 500 - No longer gives experience* [Frame Limiter - modified]
Sandbag/Fence - HP 150, down from 300 - No longer gives experience
Civilian Structures [Fortnight - modified]
Hospital – vision range 4, up from 3 - HP 800, down from 1000 *In Playtest0721
Oil Derrick - vision range 4, up from 3 - HP 800, down from 1000 *In Playtest0721
Forward Command – Capturable, gives Base Provider Trait (8 cells) – cost 0 power, down from 200 – Con Yard vision range (5 cells) – takes Engi 2x normal cap time - HP 800
Technology Center – Captuarable, gives 10 vision range - HP 600
Support Powers
Paradrops - Chargetime: 5 min, down from 6 min.
Parabombs - Chargetime: 5 min, down from 6 min.
Spy Plane - Chargetime: 2 min 30sec, down from 3 min.
*In Playtest0721
Adding thoughts/reasoning at a later date. Any help with planned/considered changes are much appreciated. Big thanks to Fortnight for bringing aboard new thoughts and tweaks on balancing and as always, to Frame Limiter for contributing stellar yaml code solutions and quality checking/tweaking experimental values.