How to reduce unit size proper?
Question for moders
How to reduce unit size proper?
Hello.
As you probably know, infantry units looks bigger than some vehicles and tanks in Ra, D2K and Tiberian Sun mods. Can anybody help me with the question how to reduce units size properly in this mods? Should I use SHP Builder, or some other tool? Any manuals how to do it?
Great thanks for help!
As you probably know, infantry units looks bigger than some vehicles and tanks in Ra, D2K and Tiberian Sun mods. Can anybody help me with the question how to reduce units size properly in this mods? Should I use SHP Builder, or some other tool? Any manuals how to do it?
Great thanks for help!
You're going to have to use some image editing program to be able to reduce the size of the shp.You could also use the resize option of the shp builder, but personally I don't consider it that good, it kinda reduces the quality of the shp.
On the other hand, you can code a new size using the "Scale" tag on the "RenderSprites" trait, but it doesn't work that well on infantry, as their death animation is going to play on the original scale. Neither it will work on buildings, as it makes their buildup flicker (it moves a little when the anim is about to finish). It works fine on SHP vehicles tho, I use it on some mechs and it works fine, as long as it doesn't have custom animaitons, otherwise you'll have to do it anually, without code.
On the other hand, you can code a new size using the "Scale" tag on the "RenderSprites" trait, but it doesn't work that well on infantry, as their death animation is going to play on the original scale. Neither it will work on buildings, as it makes their buildup flicker (it moves a little when the anim is about to finish). It works fine on SHP vehicles tho, I use it on some mechs and it works fine, as long as it doesn't have custom animaitons, otherwise you'll have to do it anually, without code.
Check out this thread from a couple of years back. It's old, but BaronofStuff's method still works perfectly, resizing almost every infantry in the game (except the sniper and one civilian type). As for D2k and TS, as far as I know it's something that we have to live with.
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Thanks for your answers guys,
I can't extract DATA.R8 with OpenRa.Utility. And I will be very grateful if some kind person will share with me the proper commands for utility, or even step-by-step instruction? Or maybe somebody already did it and have fixed-size infantry units?
If somebody looking for proper-size units for openra, use link below. Sniper and zombie included now!
I can't extract DATA.R8 with OpenRa.Utility. And I will be very grateful if some kind person will share with me the proper commands for utility, or even step-by-step instruction? Or maybe somebody already did it and have fixed-size infantry units?
If somebody looking for proper-size units for openra, use link below. Sniper and zombie included now!
- Attachments
-
- Openra_fixed_Infantry.zip
- Fixed size Red Alert mod infantry (to 75% like in C&C mod). Zombie and sniper shps included. Enjoy!
- (269.8 KiB) Downloaded 371 times
I agree. Big infantry units in RA mod (despite TD mod) looks annoying. Good news is this option probably will be fixed in next releases: https://github.com/OpenRA/OpenRA/issues/11650
- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey