Faster Crate drop and custom crates

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Eldees
Posts: 3
Joined: Tue Feb 03, 2015 11:59 am

Faster Crate drop and custom crates

Post by Eldees »

This i had done first im using Xamarin


Smudges:

Rules:

World:
CrateSpawner:
Minimum: 1
Maximum: 32
SpawnInterval: 15
WaterChance: 0

Sequences:

VoxelSequences:

Weapons:

Voices:

Notifications:

Translations:


And the crate drop didnt changed. Then ive had add some specifications and the map edit always said something like "Sring 701 wrong line skip" now it says "tried loggin to non-existant channel debug" and if im trying to play it says "different mod"

abcdefg30
Posts: 644
Joined: Mon Aug 18, 2014 6:00 pm

Post by abcdefg30 »

Code: Select all

Rules:
	World:
		CrateSpawner:
			Minimum: 1
			Maximum: 32
			SpawnInterval: 15
			WaterChance: 0
works for me.

Is https://github.com/OpenRA/OpenRA/wiki/T ... atespawner able to help?

Eldees
Posts: 3
Joined: Tue Feb 03, 2015 11:59 am

Post by Eldees »

They had send me to this site

noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

Ive tried your map, seems fun to me to play with actual people if the crates drop at a faster rate!

Eldees
Posts: 3
Joined: Tue Feb 03, 2015 11:59 am

Post by Eldees »

thx

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