Code: Select all
AGNI:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Hotkey: v
Valued:
Cost: 100
Tooltip:
Name: Agni Rocket
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 85
RevealsShroud:
Range: 5c0
Armament:
Weapon: SCUD
AttackFrontal:
RenderUnitReload:
AutoTarget:
Explodes:
Weapon: SCUD
EmptyWeapon: UnitExplodeSmall
Code: Select all
agni:
idle:
Start: 0
Facings: 32
empty-idle:
Start: 32
Facings: 32
aim:
Start: 64
Facings: 8
empty-aim:
Start: 72
Facings: 8
icon: v2rlicon
Start: 0
Code: Select all
Dispute Mod at Version release-20150501
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.34209
Exception of type `System.InvalidOperationException`: Unit `agni` does not have a sequence named `idle`
at OpenRA.Graphics.SequenceProvider.GetSequence(String unitName, String sequenceName)
at OpenRA.Graphics.Animation.PlayRepeating(String sequenceName)
at OpenRA.Traits.RenderSimple..ctor(Actor self)
at OpenRA.Mods.RA.Render.RenderUnitReload..ctor(Actor self, RenderUnitReloadInfo info)
at OpenRA.Mods.RA.Render.RenderUnitReloadInfo.Create(ActorInitializer init)
at OpenRA.Actor..ctor(World world, String name, TypeDictionary initDict)
at OpenRA.Mods.RA.Production.<DoProduction>c__AnonStorey1A8.<>m__55F(World w)
at OpenRA.World.Tick()
at OpenRA.Game.TickInner(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)