Okay so I added some additional attack bombers to RA. When using them as the player, they work well. Then i tried to make the AI use them and get the crash below. Please note that the AI can use parabombs fully well and that i used the parabombs (and CNC's A10) as a blueprint for it to work. It appears I missed something there.
Scorp's Red Alert Mod at Version release-20150919, V. 01
on map e5114159f9438ae7f10d5128d9828e144321fd41 (The Garden by Westwood Studios).
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.34209
Exception of type `System.NotImplementedException`: AttackBomber requires a scripted target
bei OpenRA.Mods.Common.Traits.AttackBomber.GetAttackActivity(Actor self, Target newTarget, Boolean allowMove, Boolean forceAttack)
bei OpenRA.Mods.Common.Traits.AttackBase.AttackTarget(Target target, Boolean queued, Boolean allowMove, Boolean forceAttack)
bei OpenRA.Mods.Common.Traits.AttackBase.ResolveOrder(Actor self, Order order)
bei OpenRA.Network.UnitOrders.ProcessOrder(OrderManager orderManager, World world, Int32 clientId, Order order)
bei OpenRA.Network.OrderManager.Tick()
bei OpenRA.Game.InnerLogicTick(OrderManager orderManager)
bei OpenRA.Game.LogicTick()
bei OpenRA.Game.Loop()
bei OpenRA.Game.Run()
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
Scorp's Red Alert Mod at Version release-20150919, V. 01
on map e5114159f9438ae7f10d5128d9828e144321fd41 (The Garden by Westwood Studios).
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.34209
any clues would be appreciated