Code Red: Assault(RA Total Conversion)

Official Code Red: Assault Topic

Information and discussion for custom maps and mods.
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salvakiya
Posts: 36
Joined: Fri Jul 27, 2012 5:26 am

Code Red: Assault(RA Total Conversion)

Post by salvakiya »

Code Red: Assault
This is the official topic for my mod Code Red: Assault.

What is Code Red: Assault?
This mod is my re imagination of the RA mod in OpenRA. It has a strong emphasis on tactical play and special abilities.

Latest News
Just made a topic for the mod. More information and download to come soon!


Ability List
Allies:

Paratroopers-COMPLETE
Drops 3 Airborne Rangers, 1 Medic, and 2 Rocket Infantry.

A10 Support-COMPLETE
3 A10's Clear target area with cannon and napalm


Offmap Bombardment-Incomplete
Target area is cleared by offmap artilery.

Tactical Nuke-Incomplete
Target area is cleared by a Tactical Nuke.

Soviet:
Paratroopers-COMPLETE
Drops 6 Conscripts, and 2 Rocket Infantry.

Elite Paratroopers-incomplete
Drops 4 Spetsnaz , and 1 Rocket Infantry.

SU-25 Support-COMPLETE
3 SU-25's Clear target area with air to ground missiles and napalm.

Offmap Bombardment-Incomplete
Target area is cleared by offmap artilery.

Tactical Nuke-Incomplete
Target area is cleared by a Tactical Nuke.

Unit List-UNDER CONSTRUCTION
[---] = Low Tech
[***] = High Tech

Allies:
Rifleman (m16)
SAW Rifleman (low damage,long range,high spread, Slow down oncoming infantry)
Anti Tank Infantry
Combat Engineer
Mechanic
Spy
Special Forces

Humvee
Bradley
M1 Abrams
MLRS
Chaparral

[---]ah-1 Cobra(armed with machine gun and rockets)
[*--]Chinook (carries 20 infantry) (armed with weak machine gun)
[***]ah-64 Apache(Armament: machine gun, sidewinder missiles, hellfire missiles)


Soviet:
Conscript (ak47)
RPK Infantry (low damage,long range,high spread, Slow down oncoming infantry)
RPG Infantry
Combat Engineer
KGB Agent
Spetznaz

Buggy
BDRM
T72
T90
SA-6

[*--]Hind(carries 8 infantry) (Armament: Machine Gun, Rockets)
[**-]Gunship Hind(Armament: machine gun, AA Missiles, AT Missiles)

Structures-UNDER CONSTRUCTION
When a structure is destroyed it leaves behind "rubble". Your units have to either maneuver around it, fire at it until it blows up, or repair it with an engineer.

Shared:
Power Plant
Advanced Power Plant
Nuclear Power Plant(provides a ton of power but it explodes!)
Heli Pad
Service Depo

Allies:
Allied Barracks
Allied War Factory
Radar Dome
Naval Yard

Soviet:
Soviet Barracks
Soviet War Factory
Forward Command center(soviet radar dome)
Sub Pen

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