Please remember this mod is not complete, and I still have a lot of things to add/modify
This is a mod that explores what the two factions would have been like during the time in between Tib War 1 and Tib War 2.
It introduces the forgotten as a playable faction, and is nearing the completion of the forgotten faction, soon we will be moving on to balance fixes, and the campaign about the war for survival that the forgotten must wage on their oppressors.
After trying for a half hour to embed the video, apparently that's impossible on this forum, so...
The Forgotten Chapter 0.24 Unit Demonstrations
http://www.youtube.com/watch?v=oOr865KsXIM
Public Bug List:
https://docs.google.com/document/d/14yq ... sp=sharing
if you have a game crash, or have issues with the balancing (which I know there are lots of), or just something doesn't work quite right, put it in here, and remember if you have an exception log: http://pastebin.com/ is your friend
Link to the Mod:
http://www.mediafire.com/download/qy0aj ... _0.31b.zip
Just unzip tfc into your mods folder and load it ingame.
The Current Version of the mod is optimized for OpenRA Version 20141029
Version 0.31 changes:
changed name of directory from fgtn to tfc
most changes made to get mod to work on october update
Added units:
Forgotten:
-Militia: foot-soldier, costs $80, carries SKS
-Forgotten AT: anti tank unit, Costs $250, carries SMAW
-Mortar: Artillery, Costs $800, Carries 120mm Mortars
-Scout: Sniper, Costs $1200, Carries SV-98 Sniper Rifle, Moves Quickly, Cloaks, long line of sight
-Combat Engineer: Unlike the CnC3 "Combat Engineer" that takes one hit and dies, this Combat engineer has very heavy armour, moves slowly, and carries a PKP LMG, Costs $1500
-Technical: Pickup Truck with an MMG in the back, Costs $300, very weak, but good at holding back infantry rushes when used with a scout to remove AT from their ranks
-WarDozer: Bull Dozer with Dual mounted .50 caliber anti-material Machine Guns, Costs $900
-Heavy Tank: Salvaged Tech from abandoned Russian War Factories, Costs $900, Experimental Radar jamming systems make them slightly more difficult to kill with rockets
GDI:
-Medic: Field Medic, Costs $500, heals friendly infantry
-Wolverine Prototype: Costs $900, Prototype Anti-Infantry Mechanical exosuit
NOD:
-Mechanic: Costs $500, Repairs Nearby Vehicles
-Elite Cadre: Costs $2000, worth $2000
Modified units:
GDI:
-Mammoth Tank: The weapons have been upgraded as far as physically possible for a tank unit, hence the creation of the Mammoth Mk II in Tiberian Sun, moves slower, costs $3000
-Medium Tank: Added Coaxial mg for anti infantry
NOD:
-Light Tank: Added Coaxial mg for anti infantry
I find it important to repeat here, this mod is a Work in Progress, and I still have not added/modified everything that I will get done eventually
Structure List coming *cough* eventually.
If you have any suggestions for the mod, please leave a comment and I'll see what I can do!