Posted: Sun Jan 05, 2014 6:38 pm
Helas,
i greatly support the idea of having tiberium and ore!
i greatly support the idea of having tiberium and ore!
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
10x and keep'em comin'Petrenko wrote: ↑Heyho,
liked godzila, added tiberium and enough spawnpoints to have people decide balance on their own.
Edit: Also thanks for the credits :3
I have, but not for this mod. Was thinking of making a new mod using nice large detailed voxels, but i'll tackle that challenge in the summer when I have more free time.Petrenko wrote: ↑Example from TS-Branch
MechRailgun:
ROF: 60
Range: 8c0
Burst: 2
BurstDelay: 10
Charges: yes
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 2
Warhead:
Spread: 42
InfDeath: 5
Damage: 200
Btw: Have you thought of using voxels for every vehicle? Since there are a thousend voxels around and you could integrate both TS and RA2 you'll have great variety. Also changing turrets and stuff is pretty easy! http://yrarg.cncguild.net/ for RA2 and ppmsite.com for TS and RA2
I'd love to have you on the project - I could really use new input... there's lots of things that could be done to this mod - and I would like to get started on the campaign, but there are still things to work out.Petrenko wrote: ↑Heyho,
i'd gladly like to join your new project then. Still depends on some other things. If i get the starboundproject to run for itself i can get out of it and start something new here. I think others may want to join, too since you really got your act together. (I hope this means what it think it means.)
Anyway... keep on rocking!
I didn't know anything about modding openra when I started, but I learned by doing, as the project moved along. I'm making this as a hobby - no deadlines, no stress. It will be ready when it's readyPetrenko wrote: ↑Heyho,
i'd like to help, yes. But i'm only good at mapmaking and doing stupid-work. I'd love to learn how to make a decent mission with briefing, events, toggle-scripts etc., though.
@zypress1 - all of those are great ideas, unfortunately, for the next 3 weeks I will be a little pressed for time, but if anyone wants to help with what you proposed above, I'm all for it! I've been gathering a few screens / videos and building up some sketches for a nice modDB/desura page, but I'm not quite there yet.zypres1 wrote: ↑I really like this mod.
Its nice if you or us can help out with this:
1: Announce it more places.
2: Have dedicated server hosting it (name should be shorten link to this forum?)
3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 3 vs 1 easy, but introducing all the new units for for each faction.
Thank you for the advertising, it shows your confidence in this project, and I really appreciate it! It's a nice incentive to do more.Cmd. Matt wrote: ↑I advertised you at https://plus.google.com/b/1003323649311 ... 8a8DRA3xUL
Had a look at the (huge) RAR file. You are duplicating a lot of files which does not make maintaining your mod easier. We offer several ways of re-using files by referencing folders and YAML of other mods. Especially there is no need to ship a duplicate of OpenRA.Mods.RA.dll and the mods/ra/bits files. See https://github.com/Mailaender/OpenRA/tr ... ts/mods/d2 for an example on how to start a mod by inheriting 99% of an existing one.