Red Alert: Tiberium Origins MOD

Information and discussion for custom maps and mods.
Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

You can also try to register it at http://www.moddb.com/games/openra/mods For Desura publishing you only need some screenshots and a video to get authorized for distribution. I tried it once with the http://www.moddb.com/mods/openra-classic / http://www.desura.com/mods/openra-classic and everything should already be set up at http://desura.com/games/openra for mod support.

Angusm3
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Joined: Fri Oct 18, 2013 2:00 am

Post by Angusm3 »

I think there may be something wrong with the datafile download link, I don't seem to be able to download 0.73

kaneCVR
Posts: 93
Joined: Tue Dec 10, 2013 9:20 pm

Post by kaneCVR »

Angusm3 wrote: I think there may be something wrong with the datafile download link, I don't seem to be able to download 0.73
That's wierd, forks fine for me... I'll create a mirror link.

you may need to untick "Use our download manager and get recommended downloads" - otherwise the site will try to push crappy software on you instead of providing the download.

Mirror: http://www.megafileupload.com/en/file/4 ... 3-rar.html

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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Hi there,

i adapted about 15 original maps to work with your tiberium!

More to come.
Attachments
TO-Adapted I.zip
(152.98 KiB) Downloaded 792 times
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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Here you go man...

8 more Maps
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TO-Adapted II.zip
(49.78 KiB) Downloaded 430 times
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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Two more...

I credited myself too on these maps since i reworked them a bit. Just a bit.
Attachments
TO-Adapted III.zip
(18.81 KiB) Downloaded 458 times
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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Hello again,

made two more.

Btw: Are there some that you'd really like to be done?

Also: I used more rubble and stuff at tiberium-fields this time.
Attachments
TO-Adapted IV.zip
(19.52 KiB) Downloaded 483 times
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Petrenko
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Post by Petrenko »

Alright, thats it.

Three more maps from http://content.open-ra.org/
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TO-Adapted V.zip
(23.79 KiB) Downloaded 466 times
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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Hi there,

i almost forgot my accidentaly masterpiece - Hagakure!

Btw: A shame its not in the newest release :(
Attachments
TO-Hagakure.oramap
(12.36 KiB) Downloaded 458 times
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psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

This looks really neat!

By any chance, did you base this on the mixed universe that I made a while back? (http://www.sleipnirstuff.com/forum/view ... hp?t=16274)

kaneCVR
Posts: 93
Joined: Tue Dec 10, 2013 9:20 pm

Post by kaneCVR »

@Petrenko - thanks a lot for the help man, I will include all your maps in the next release! This helps ALOT.
psydev wrote: This looks really neat!

By any chance, did you base this on the mixed universe that I made a while back? (http://www.sleipnirstuff.com/forum/view ... hp?t=16274)
I didn't actually... I wanted to start from scratch so I could learn to mod the game on my own.... I've had the ideea for a while now - here is the old thread on cnc-comm http://cnc-comm.com/community/index.php?topic=2052.30 - where I started working with the original RA engine and ARDA 0.1

I'm sure there are lots of us who had the ideea to make a crossover of these two games.

Alpha 0.74 is coming soon - got some more ballance changes and bugfixes in there - including new graphics for the Allied Railgun Tank (Predator)

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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho,

thanks!

If you need some maps ported or ports reworked or anything. Just tell me.

I just got to say: I'm busy...busy...busy... so fucking much stuff. Starbound, RWR,... my own Podcast... still a nurse-student....too much stuff to do!

Keep on Rocking!
Hail to the soviets!

kaneCVR
Posts: 93
Joined: Tue Dec 10, 2013 9:20 pm

Post by kaneCVR »

Petrenko wrote: Heyho,

thanks!

If you need some maps ported or ports reworked or anything. Just tell me.

I just got to say: I'm busy...busy...busy... so fucking much stuff. Starbound, RWR,... my own Podcast... still a nurse-student....too much stuff to do!

Keep on Rocking!
Nursing school - what a coincidence! I'm 3rd year med-school!

Anyway - added a new gameplay video - NOD vs Allies , alpha 073 here: http://www.youtube.com/watch?v=BCNUpYNbIqA

Work on the mod will slow down in the next month since my exam period is starting - but it will pick up after that - will post it on Desura and modDB after I'm done with exams.

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

What is the purpose of the bio-lab?

Also, why exactly have tiberium *and* ore?
kaneCVR wrote:
Petrenko wrote: Heyho,
Anyway - added a new gameplay video - NOD vs Allies , alpha 073 here: http://www.youtube.com/watch?v=BCNUpYNbIqA

kaneCVR
Posts: 93
Joined: Tue Dec 10, 2013 9:20 pm

Post by kaneCVR »

psydev wrote: What is the purpose of the bio-lab?

Also, why exactly have tiberium *and* ore?
kaneCVR wrote:
Petrenko wrote: Heyho,
Anyway - added a new gameplay video - NOD vs Allies , alpha 073 here: http://www.youtube.com/watch?v=BCNUpYNbIqA
It's something i've been playing with - I added the Tiberium Research Lab (witch uses the BIO lab SHP) to allow construction of the Tiberium Rafinery and other Tiberium Age technologies.

I thought it up as a single player building mostly, and have been playing around with it in multiplayer to test out possible tech-trees.

Tiberium is worth more than ore and gems. Where ore is worth 25/bale, gems are worth 45/bale, tiberium is worth 65 / bale - BUT requires a techcenter and a Tiberium Research Lab.

After playing around with them, I decided to have the Tiberium Research lab buildable AFTER the you build the Techcenter. It will be cheaper than now (500-800 creds), and unlock the Tiberium Rafinery, Harvester, and maybe some other Tiberium Age stuff.

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