Page 2 of 3

Posted: Mon Aug 05, 2013 9:57 am
by Nyerguds
Well, since we already did a ton of this, it would indeed be useful to ask Reaperrr about it.
Some iterations we went through, in the now-defunct Tiberian Dawn eXtended project:

http://www.ppmsite.com/forum/files/tilesfix_164.png

http://www.ppmsite.com/forum/files/pira ... fs_134.png

(note that the purple in the water represent the animated water colours, fixed to have correct animations in C&C1. They'd need to be redone for RA1's palette scrolling animations though)

In the end, what stumped us in TDX were the filters used for shadows, the shroud, the movement flash etc. I figured those out a while ago, and may be able to reproduce 'em for new palettes now (if any devs read this, .mrf files are remap palettes), though I guess OpenRA doesn't use those at all anyway.

Posted: Mon Aug 05, 2013 8:25 pm
by reaperrr
I don't mind. In fact I'd be a happy camper if someone made a full jungle/carribean tileset for OpenRA. If the TDX stuff helps, sure, feel free to use it.

Posted: Tue Sep 24, 2013 12:36 am
by Nukem
Edit: 2/17/2014

Added and finished the Shorelines.

To Do:

- Hills
- Rivers
- Water Cliffs
- Debris
- Roads
- Shores
- Huts/Cottages
- Foliage
- Various .SHP's

About 80% complete


Note: Not all the shoreline tile pieces are shown in the image but you get the idea of what it will look like.

Posted: Wed Sep 25, 2013 8:34 pm
by Iran
If a Jungle theater were made for RA95 I'd add it to my patch.

Posted: Thu Sep 26, 2013 2:46 pm
by JOo
this "Jungle Set" is a special wish for "OpenRA" ...

Posted: Thu Sep 26, 2013 4:31 pm
by Nukem
Some plants or trees could do justice

Posted: Thu Sep 26, 2013 10:13 pm
by Matt
This looks great. Files created with https://github.com/OpenRA/OpenRA/tree/b ... setBuilder will be compatible with both RA95 and OpenRA.

Posted: Fri Sep 27, 2013 8:34 am
by wusche1
This looks beautiful. I will definatly be tempted to go back to the map editor once this is out! (=

Posted: Mon Sep 30, 2013 1:27 am
by Dan9550
This tileset could be fitting for the special "funpark" missions :D Looks good so far!

Posted: Tue Feb 04, 2014 8:25 pm
by foul_owl
Wow, this looks great!

Posted: Sat Feb 15, 2014 8:39 pm
by Karpet
JOo wrote: this "Jungle Set" is a special wish for "OpenRA" ...
But couldn't it be added to RA95 since its pretty much the same?

Posted: Sun Feb 16, 2014 6:42 pm
by Nukem
I plan on finishing this tile set so we can have it implemented into RA & CNC, As soon as I get some time. Any tree,bush, or debris .SHP would be appreciated. I'll post whatever there is left to do on this thread which I believe is just the shorelines and bridges.

Posted: Sun Feb 16, 2014 10:10 pm
by Karpet
The easy part would be the vehicle debris (plane + vehicle), change the terrain color and if the debris color doesn't fit in, change it

Posted: Mon Feb 17, 2014 1:33 am
by Nukem
I've actually done the debris already I had forgotten. But trees & various foliage would be helpful, and at that, ones with damaged or "burnt" frames to I guess, since jungles do burn.

Posted: Sun Feb 23, 2014 8:44 am
by eddie
I really do like this tileset! Will it be added to the existing openRA mods or be part of a new mod?