TS/RA2 Voxel Support

Information and discussion for custom maps and mods.
Matt
Posts: 1024
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt » Fri Nov 01, 2013 7:18 pm

Valkirie wrote: Long time since I came here. How is that RA2 voxel project going ? :)
We have all Tiberian Sun voxel units set up, https://github.com/OpenRA/OpenRA/tree/bleed/mods/ts even the difficult ones that mix SHP and VXL plus our Harpy helicopter has rotors (not in the original because of Westwood-2.5D engine limitations).

BenjaminLSR
Posts: 43
Joined: Sun May 22, 2011 3:26 pm

Post by BenjaminLSR » Sun Nov 03, 2013 5:36 pm

What about 3D (isometric) maps ?

Matt
Posts: 1024
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt » Sun Nov 03, 2013 11:16 pm

It is work in progress at https://github.com/pchote/OpenRA/compar ... .isometric but isometry != 3D.

Remuneration
Posts: 46
Joined: Sun Mar 09, 2014 3:49 pm

Post by Remuneration » Tue Mar 11, 2014 4:12 am

Fatal error

Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 2.0.50727.8000
Exception of type `System.FormatException`: Входная строка имела неверный формат.
в System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
в System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
в OpenRA.FileFormats.Manifest..ctor(String mod)
в OpenRA.ModData..ctor(String mod)
в OpenRA.Game.InitializeWithMod(String mod)
в OpenRA.Game.Initialize(Arguments args)
в OpenRA.Program.Run(String[] args)
в OpenRA.Program.Main(String[] args)

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