Urban Terrain Expansion

Not finished/ its a lot of Work

Information and discussion for custom maps and mods.
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katzsmile
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Post by katzsmile » Thu Feb 27, 2014 5:33 pm

Urban tiles test
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urban_test.png
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zypres1
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Post by zypres1 » Thu Feb 27, 2014 7:07 pm

Perfect. Please keep it coming. You should at least include what you got now. Or just the road to the normal template.

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katzsmile
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Post by katzsmile » Thu Feb 27, 2014 7:39 pm

Transition to cliffs
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urban_test2.png
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Last edited by katzsmile on Fri Feb 28, 2014 3:03 am, edited 1 time in total.

Dan9550
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Post by Dan9550 » Thu Feb 27, 2014 9:33 pm

Very nice, can't wait to see what these look like in game with tnaks and things fighting to the death :P

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katzsmile
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Post by katzsmile » Fri Feb 28, 2014 3:03 am

Update
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urban.png
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eddie
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Post by eddie » Fri Feb 28, 2014 1:19 pm

@katzsmile: that looks cool!

Here are the cobblestone files I edited. I think they look better now but aren't perfect yet. I need a second opinion on this.
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cobble.zip
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Matt
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Post by Matt » Fri Feb 28, 2014 6:03 pm

eddie wrote: @katzsmile: that looks cool!

Here are the cobblestone files I edited. I think they look better now but aren't perfect yet. I need a second opinion on this.
Added it to a git branch so people can test and reopened https://github.com/OpenRA/OpenRA/pull/3549

eddie
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Post by eddie » Fri Feb 28, 2014 7:10 pm

I'm afraid I messed up some of the files i posted earlier today. Please use these instead.
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cobble2.zip
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eddie
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Post by eddie » Sat Mar 01, 2014 3:57 pm

@Cmd Matt.: Thank you for posting this on GitHub.

Unit158 was right: the contrast wasn't right yet. So I added dirt between stone and ground. Furthermore I sharpened some of the edges.

I think it looks pretty good now.

There are some tiles missing that might be useful. I will create those when the pieces I created so got approval.
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cobblev3.zip
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cobble3prev.png
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Matt
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Post by Matt » Sat Mar 01, 2014 4:39 pm

You should remove the (repetitive) grass tiles adjacent to the cobblestone streets.

eddie
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Post by eddie » Sat Mar 01, 2014 5:08 pm

I'm not sure if I get you right. Do you want me to remove the red marked tiles and put them into their own separate files?
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grassparts.png
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Matt
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Post by Matt » Sun Mar 02, 2014 5:18 pm

I marked it in red. Those tiles won't randomize. Maybe just not have them half-grass.
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cobble3prev_103_marked.png
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CombineC
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Post by CombineC » Sun Mar 02, 2014 8:29 pm

hey guys,
wasnt here long time.

i see you try to get this stuff into the game? :D

i thought it was a stillbirth :drunk:

Unit158
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Post by Unit158 » Sun Mar 02, 2014 8:54 pm

Can you try bigger intersections? Maybe add a 2 lane wide intersection?

eddie
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Post by eddie » Mon Mar 03, 2014 10:20 am

@Cmd. Matt: Thank you for clearing that up. Fixing this is no big deal. I'll do this later this week and post the files here.

@CombineC: I hope it's alright for you that I edited some of your files. I think you did a pretty good job and I really want to see your work in game.

@Unit158: The most recent files I posted contain everything needed to build bigger intersections. Just combine the files called »cobble2corner«. For an example see the image below.
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intersections.png
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