Red Alert 2 Yuri's Revenge

OpenRA and RA2 YR

Information and discussion for custom maps and mods.
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darth_borehd
Posts: 1
Joined: Mon Oct 01, 2012 10:27 am

Red Alert 2 Yuri's Revenge

Post by darth_borehd »

Can OpenRA play Red Alert 2 Yuri's Revenge?

My favorite C&C game was Yuri's Revenge with the Cannis Rules: Balance of Power mod. Is that possible? :?

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

No.

UberWaffe
Posts: 4
Joined: Fri Nov 23, 2012 8:49 am
Location: Orbiting reality at +3 irrationalities

Post by UberWaffe »

Apologies for semi-necroing.
Also, "Hello, everyone!" :P

Other than Red Alert 2's engine allowing different "levels" of height in terrain, what part of Red Alert 2 (including Yuri's Revenge) could not be modded? :?

I.e. Is there some OpenRA engine limitation that would prevent making a RA2+YR mod for OpenRA? (Again, ignoring the terrain height thing. Rather minor in my opinion anyway**)

And yes, I understand not all the required traits for all the functionality is currently present. But that is what getting involved and github forking are for, no?


**Note: The reason I view it as a minor thing is because beyond "Ooh, pretty." and "Aargh!! Potholes in my base!" it didn't add much to gameplay.
The first, no longer applies, and the second was just annoying.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

This has been asked some times before, see http://www.sleipnirstuff.com/forum/view ... hp?t=15768

UberWaffe
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Joined: Fri Nov 23, 2012 8:49 am
Location: Orbiting reality at +3 irrationalities

Post by UberWaffe »

Cool. Thanks.
Checking the other thread.

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