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Editing the AI

Posted: Sun Sep 30, 2012 5:25 pm
by TiberFCSL
Does anyone know how to edit the AI? Is somewhat similar to Tiberian Sun/Red Alert 2?

Posted: Mon Oct 01, 2012 6:53 pm
by riderr3
editing hackyai.cs ?

In Red Alert 1 AI can be simple edited in Rules.ini ... OpenRA needs STANDARDS for all modding/scripting/mapping. Even now there is a tons of incompatibility between versions, pile of bugs, e.t.c.

Posted: Mon Oct 01, 2012 10:51 pm
by Matt
You can adapt the HackyAI at mods/ra/rules/system.yaml at the moment with very limited functionality. The UnitsToBuild percentage is simply ignored. However Valkirie is working on a new BetaAI which is much more customizable and clever Have a look at http://www.sleipnirstuff.com/forum/view ... 82&t=15984