Emergency Services Mod

non-violent rescue RTS game

Information and discussion for custom maps and mods.
Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

xanax wrote: EDIT: I just found out that you already knew about them. link
Yes, I asked him for a copyright clarification already and so he came up with this weird FAQ instead of something properly like a Creative Commons license. It is pretty much non-reusable for me this way.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Emergency Services Mod

Post by Matt »

Took me only ten years, here we go https://github.com/OpenHV/OpenHV/pull/566 you play as the fire brigade fighting flames that ignite its surroundings.

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It plays like a C&C game with auto-targeting, attack move and OpenRA's convenient waypoint system if you don't want your fire engine tanks run over the forest and take the shortest path.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Emergency Services Mod

Post by Matt »

Playthrough of the firefighter mission:


Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Emergency Services Mod

Post by Matt »

Dzierzan made some cool fire trucks:

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and I just allowed the fire truck a bit more independent when you give them an aggressive stance, after Pun made the auto-targeting a bit smarter in that regard. This is now pretty much what I had in mind on making a better game than the games it is copying from.

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