Cameo transparency fixes

Transparent colour artefacts? In my OpenRA cameos?

Information and discussion for custom maps and mods.
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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Cameo transparency fixes

Post by BaronOfStuff »

Erm, no. Not any more.

A few of you may have noticed that a some of the separate cameo SHP's for certain units contained in the 'bits' folder have transparent colours, when there should be no such thing on any icons (Flak Truck and Missile Sub are the two great offenders). This is a common problem when converting images to SHP's while the transparent colour on a palette index has the same RGB values as a 'real' colour (in this case, it's black).

I know this is only a small thing, but like a lot of minor, non-gamebreaking errors, they really manage to get on my tits once I notice them (another example is ONE out of place orange pixel on Doom II's Super Shotgun). So, because I have nothing better to do on this 'slow day at the office', I've fixed the pair of them.

http://speedy.sh/He3DV/cameofixes.zip

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Maybe better post this at https://github.com/OpenRA/OpenRA/issues

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