Country Specific Attributes.
Giving countries specific attributes.
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- Posts: 13
- Joined: Thu Jul 26, 2012 2:22 pm
About soldiers i really dont have origin ideas...
=make real tesla trooper model (dont mean failed parody shock trooper )
=grenade launcher soldier?
=mortar soldier ?
=heavy machineguner?
=for sniper allready have models i think.
btw: i think soviets too need they hero allieds has tanya so who for soviets ? volkov or boris ?
=make real tesla trooper model (dont mean failed parody shock trooper )
=grenade launcher soldier?
=mortar soldier ?
=heavy machineguner?
=for sniper allready have models i think.
btw: i think soviets too need they hero allieds has tanya so who for soviets ? volkov or boris ?
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Volkov, no contest.Czech Army 1 wrote: ↑ btw: i think soviets too need they hero allieds has tanya so who for soviets ? volkov or boris ?
I added Volkov in https://github.com/OpenRA/OpenRA/commit ... 7409f5998f General Camo did him and used an icon from some mod (which imho does not really fit). The weapons feature an overpowered grenade thrower with two types of ammunition (napalm and something against tanks). This should be redone somehow.
- Attachments
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- Volkov Icon
- volkovicon.jpeg (28.46 KiB) Viewed 9041 times
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Sounds alright to me; a Cyborg that can wreak havoc against vehicles and infantry. Just ramp the price up above Tanya's and keep him defenseless against air units/unable to use C4 on buildings.Cmd. Matt wrote: ↑The weapons feature an overpowered grenade thrower with two types of ammunition (napalm and something against tanks). This should be redone somehow.
How about this?twarpie wrote: ↑I agree the cameo doesn't really fit the RA95/CnC style.
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- Joined: Thu Jul 26, 2012 2:22 pm
This is what I did except the cyborg death animation which could be ripped from a German censored version of RA1.BaronOfStuff wrote: ↑Sounds alright to me; a Cyborg that can wreak havoc against vehicles and infantry. Just ramp the price up above Tanya's and keep him defenseless against air units/unable to use C4 on buildings.
Cropping is better (without stretching) therefore I added it in https://github.com/Mailaender/OpenRA/co ... 9b9c531371
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Hmmm, good idea. This has got me thinking; is it worth making a few custom death sounds for Volkov? I can 'mechanise' the standard screams, or just go ahead and chew out some generic 'robot death' sound.Cmd. Matt wrote: ↑ This is what I did except the cyborg death animation which could be ripped from a German censored version of RA1.
In the German censored version they also cut the death screams, blood was oil and the tank driving over the soldiers sounded mechanical. Voices were not yet scrampled as in the censored Generals if I remember correctly. I never realized that this was censorship until I played the uncut Freeware version of RA1 because cyborgs somehow fit into the setting.BaronOfStuff wrote: ↑Hmmm, good idea. This has got me thinking; is it worth making a few custom death sounds for Volkov? I can 'mechanise' the standard screams, or just go ahead and chew out some generic 'robot death' sound.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Probably best not to go mad with new units/structures, that's what user-created mods are for really. Once it's possible to create missions though it'd probably make some sense to add a few new things here and there.CombineC wrote: ↑whats abour some custom tanks or buildings? like flak turrets or tank destroyer. stuff like that
Anyway, here's an audio candidate for Volkov's moment of malfunctioning and exploding:
http://www.speedyshare.com/8nGF2/vlkvdth.wav
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- Posts: 9
- Joined: Sat Jun 16, 2012 11:24 am
Polish units.
But where is Poland?? I think 10% better human units:)and conspiracy preist with Molotov cocktail:) is good.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm