[Modeling] General Information & Discussion

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Information and discussion for custom maps and mods.
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wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

[Modeling] General Information & Discussion

Post by wusche1 »

Just had a short chat with Bellator, who makes his models with Google Sketchup (free version), renders them with 3D Max and makes some final corrections (color,palette, etc) at the end.

I am sure that other end program can be used for rendering e.g. Blender (open source), but I guess we have to start compiling a HOWTO somewhere.

Here is a chat exempt:

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&#91;00&#58;29&#93; <bellator1> http&#58;//imgur.com/tAZ54
&#91;00&#58;29&#93; <bellator1> heres the ship i made
&#91;00&#58;29&#93; <bellator1> use darker colors on the fringes and brighter colors in the middle
&#91;00&#58;30&#93; <wuschel> Makes sense. And does not look to complicated.
&#91;00&#58;30&#93; <bellator1> that white mast is the sort of detail that is borderline
&#91;00&#58;30&#93; <bellator1> anything smaller than that generally does not work
&#91;00&#58;30&#93; <bellator1> or it looks bad

...

&#91;00&#58;29&#93; <bellator1> http&#58;//imgur.com/tAZ54 &#91;SEE SCREENSHOT&#93;
&#91;00&#58;29&#93; <bellator1> heres the ship i made
&#91;00&#58;29&#93; <bellator1> use darker colors on the fringes and brighter colors in the middle
&#91;00&#58;30&#93; <wuschel> Makes sense. And does not look to complicated.
&#91;00&#58;30&#93; <bellator1> that white mast is the sort of detail that is borderline
&#91;00&#58;30&#93; <bellator1> anything smaller than that generally does not work
&#91;00&#58;30&#93; <bellator1> or it looks bad 
Attachments
Ship Example
Ship Example
tAZ54.png (13.14 KiB) Viewed 5563 times
Last edited by wusche1 on Sun Feb 19, 2012 6:54 pm, edited 2 times in total.

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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho,

will you use gimp or some other free software for the end-part or photoshop?

Also thanks for trying this with blender.

Btw: will we have .shp .pal forever? are there plans to get rid of it? it's depressing to be limited to so few colours. and conversion is almost impossible.

Edit: This is fun :3
I'll edit manual shades later. Got to go to work.

Edit2: Please get it ingame =)
Attachments
Structure1.rar
(134.8 KiB) Downloaded 329 times
Sketch01.png
Sketch01.png (27.14 KiB) Viewed 5548 times
Last edited by Petrenko on Sun Feb 19, 2012 11:13 pm, edited 2 times in total.
Hail to the soviets!

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

This tool might be helpful:

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http&#58;//www.d-grafix.com/?page=spriteforge
PS: I don't know how it proprely works to render units like ra

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

Harisson wrote: This tool might be helpful:

Code: Select all

http&#58;//www.d-grafix.com/?page=spriteforge
PS: I don't know how it proprely works to render units like ra
Thanks for the link. Great to collect this kind of information -- otherwise we never get going in the right direction.



Petrenko wrote: Heyho,

will you use gimp or some other free software for the end-part or photoshop?

Also thanks for trying this with blender.

Btw: will we have .shp .pal forever? are there plans to get rid of it? it's depressing to be limited to so few colours. and conversion is almost impossible.

Edit: This is fun :3
I'll edit manual shades later. Got to go to work.

I use photoshop -- however, it is useless for infantry (33000x39 pixel^2 image not savable in PNG).

Re: pal/shp: I hope that in the middle perspective, the OpenRA will switch to some updated file formats that makes graphic editing easier. That would be imperative when it comes to attract new graphic people/artist to the game.

I have not arrived yet at blender, because I am still fooling around with the Google Tool. I still hope that someone will take up the lead and make a step by step guide (e.g. faction colors, palette, rendering, right angle, animations, etc) for the creation of unit graphics.
Attachments
carrier-test5.zip
Test Carrier Google Sketchup file
(40.87 KiB) Downloaded 319 times
Test Carrier Screenshot
Test Carrier Screenshot
Test carrier.jpg (62.25 KiB) Viewed 5587 times

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

Google has nice 3D galery of models, maybe we can convert some of them.

for example
Soviet ACV:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=a3f8dfbba446f87b3582a718e492964f&prevstart=60
Allied Patriot Missile:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=2ec6dce3da24a631f35e3c8e94eba291&prevstart=48
Blockade:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=4ebe60b276520785bd65997414c69683&prevstart=0

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

This post might be helpful when using Sketchup and Blender. Is anyone bold enough to take it from here?



Harisson wrote: Google has nice 3D galery of models, maybe we can convert some of them.

for example
Soviet ACV:

Code: Select all

http&#58;//sketchup.google.com/3dwarehouse/details?mid=a3f8dfbba446f87b3582a718e492964f&prevstart=60
That looks really good!

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

not really about modelling...
but the 3dsm scripts i use to render units...

http://www.sleipnirstuff.com/forum/view ... 83&t=15123

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