[MAPS] 2 Original Maps from Retaliation

Maps 47 & 48

Information and discussion for custom maps and mods.
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DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

[MAPS] 2 Original Maps from Retaliation

Post by DraLUSAD »

Here are 3 maps from Retaliation

Map 47 = Keep Off The Grass "Original"
Map 48
Map 105 = http://www.sleipnirstuff.com/forum/view ... 303#280303


these are RA Test Build 24

Image

Image
Attachments
Map 48.oramap
Map 48
(5.5 KiB) Downloaded 330 times
Map 47.oramap
Map 47
(3.81 KiB) Downloaded 330 times
Last edited by DraLUSAD on Tue Oct 25, 2011 6:31 pm, edited 7 times in total.

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Not bad. Fairly sure these are all in the expansions for the PC original (and as such can be imported), but I won't complain about these.

Although technically they should all support 4 players. ;)

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Now if i knew they could of been Imported, i would have done the Entire set ¬_¬, is there such tool?, and yeah, but, these are also in the PlayStation 1 Version, Retaliation

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Alright, importing the maps requires you to first extract them from the original game. Thankfully this is a fairly simple process, requiring only one extra utility; RAED.

http://www.cnc-comm.com/community/index ... iew;down=1

You'll need to unzip this into your original RA directory (not ORA!), and you'll also have to insert an original game CD for it to work.

On starting the program, a list of maps will appear. You'll want to find the ones beginning with SCM, as SCG and SCU are for campaign missions (although these can also be imported, after tweaking of course). Open a map, then immediately save it as an .ini file.

Open the ORA map editor. There's a menu option to import a Red Alert map. Use this, find your recently-saved .ini, and everything should be imported without a problem.

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Sounds dreadfully hard T_T

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