Map editor, Upper Player limit and ideas for lobby

Information and discussion for custom maps and mods.
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knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Map editor, Upper Player limit and ideas for lobby

Post by knivesron »

the other night i tried to make a 7v7 map and it crashed upon opening. when i removed players to make it a 12 player map it worked fine. as far as i know i had the yaml file correctly written and enough spawn point, but it dident work with 14 players.

another thing i think openra should be looking at is a choose start pos, much like what they use in ta spring. the host makes boxes for each team to start in. has more options and is more usfull. you dont run into the problems of wanted to do a 4v4 on a 2v2 map

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riderr3
Posts: 98
Joined: Sat Feb 26, 2011 11:26 pm
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Post by riderr3 »

map editor is a bit crude now :roll:

Sprog
Posts: 23
Joined: Tue Aug 30, 2011 1:40 am

Post by Sprog »

it's still useable though, 12 players seems like enough for the moment
yum, carebear soup

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

well 12 players is enough when you have only 12 ppl. there was a reason i want to make a 14 player map ay. :D :lol:

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

is this fixed?

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Just made a (crap) test map with 20 starts, works fine as far as bots are concerned.

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