[RA - Mod] Red Alert - Entrenched

Revision II - Coop Maps - Z GameMode

Information and discussion for custom maps and mods.
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Petrenko
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Post by Petrenko »

Helas.

I'd recommand you to ask Harrison. It was he who helped me with adding new terrain to my mod.

Also in his thread are a few how-to-like things.
Hail to the soviets!

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zypres1
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Post by zypres1 »

Petrenko wrote: I still wonder why no-one steals my mod and balance it^^

This is simply a proof-of-concept mod.

Hope i could help you,

Petrenko
When it is released and if you can comments the lines a little, then we see nice spinoffs.. But need to be in the next release just as a proof-of-consept yes.. Can be marked unstable, but at least in the next playtest some playable or not...

*hope to see this realeased soon :-)

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Petrenko
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Post by Petrenko »

It is released on page four of the thread.

But getting this into the official release would require balancing.
Hail to the soviets!

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Harisson
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Post by Harisson »

@Petrenko: Can I use your units in my mod ?

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Petrenko
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Post by Petrenko »

Of course.

Take everything you need.

Would be an honor!
Hail to the soviets!

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zypres1
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1209

Post by zypres1 »

Petrenko wrote: Heyho.

@Zypres

You can try to port it by copying the new OpenRA.Mods.RA.dll from the RA-Mod to the Entrenched Mod.

Petrenko
Did not work, any other suggestions?

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Petrenko
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Post by Petrenko »

Show me the exception.log please^^
Hail to the soviets!

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Petrenko
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Post by Petrenko »

Heyho.

This is a partisan barracks. (Just so you know)

Btw:

Can anyone send me a .png with the right pallete attached to it? (So no pic of a pallette^^)

My palette seems to have some problems. Maybe this will help.

Thanks in advance!

Also:

Is it normal that everytime i convert a shp to a png there are blue spots and other color-transpositions?

I convert it with unitpalopenra. using the egopal from shp-builder looks better but i cant get them back via png2shp. (It is converted from shp to png with a transparent background but i fill it with blue)
Attachments
civcenter.png
civcenter.png (2.3 KiB) Viewed 8727 times
Hail to the soviets!

mainstream
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Post by mainstream »

How can i download this? It looks promising :D

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riderr3
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Post by riderr3 »

Its WIP for now

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Petrenko
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Post by Petrenko »

I got a problem to get the image of the partisanbarracks in correctly.

if anyone could help would be great. i'll also release an update.

you can also use everything of the old version.
Hail to the soviets!

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Harisson
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Post by Harisson »

@Petrenko: What problem?

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Petrenko
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Post by Petrenko »

@Harrison

i got color-transpositions when getting the image above in my .pal-integrated .png
Hail to the soviets!

wusche1
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Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

Hello Petrenko,

i like the modifications and assets You have produced. Also, quite some neat ideas in there.

I wonder: Would You be interested to make a 3rd faction for the game? You seem to have some skills in RA related graphics and yaml modding.

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Petrenko
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Post by Petrenko »

Heyho.

A third faction? Explain =)

Also i think about adding a new subfaction to soviets. Partisans.

Idea is to have a weak but fast faction which can produce + construct anywhere. but only weak units. problem is: if they can build everywhere the team-members could use this to spam defenses.

btw is there a nuke-truck logic? partisans need this.

and i'd like to have a nomad subfaction for the allies. completely mobile base etc.
Hail to the soviets!

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