[RA - Mod] Red Alert - Entrenched
Revision II - Coop Maps - Z GameMode
When it is released and if you can comments the lines a little, then we see nice spinoffs.. But need to be in the next release just as a proof-of-consept yes.. Can be marked unstable, but at least in the next playtest some playable or not...Petrenko wrote: ↑I still wonder why no-one steals my mod and balance it^^
This is simply a proof-of-concept mod.
Hope i could help you,
Petrenko
*hope to see this realeased soon :-)
Heyho.
This is a partisan barracks. (Just so you know)
Btw:
Can anyone send me a .png with the right pallete attached to it? (So no pic of a pallette^^)
My palette seems to have some problems. Maybe this will help.
Thanks in advance!
Also:
Is it normal that everytime i convert a shp to a png there are blue spots and other color-transpositions?
I convert it with unitpalopenra. using the egopal from shp-builder looks better but i cant get them back via png2shp. (It is converted from shp to png with a transparent background but i fill it with blue)
This is a partisan barracks. (Just so you know)
Btw:
Can anyone send me a .png with the right pallete attached to it? (So no pic of a pallette^^)
My palette seems to have some problems. Maybe this will help.
Thanks in advance!
Also:
Is it normal that everytime i convert a shp to a png there are blue spots and other color-transpositions?
I convert it with unitpalopenra. using the egopal from shp-builder looks better but i cant get them back via png2shp. (It is converted from shp to png with a transparent background but i fill it with blue)
- Attachments
-
- civcenter.png (2.3 KiB) Viewed 8727 times
Hail to the soviets!
-
- Posts: 3
- Joined: Mon Jan 30, 2012 4:18 pm
Heyho.
A third faction? Explain =)
Also i think about adding a new subfaction to soviets. Partisans.
Idea is to have a weak but fast faction which can produce + construct anywhere. but only weak units. problem is: if they can build everywhere the team-members could use this to spam defenses.
btw is there a nuke-truck logic? partisans need this.
and i'd like to have a nomad subfaction for the allies. completely mobile base etc.
A third faction? Explain =)
Also i think about adding a new subfaction to soviets. Partisans.
Idea is to have a weak but fast faction which can produce + construct anywhere. but only weak units. problem is: if they can build everywhere the team-members could use this to spam defenses.
btw is there a nuke-truck logic? partisans need this.
and i'd like to have a nomad subfaction for the allies. completely mobile base etc.
Hail to the soviets!