[RA - Mod] Red Alert - Entrenched

Revision II - Coop Maps - Z GameMode

Information and discussion for custom maps and mods.
wusche1
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Post by wusche1 » Tue Feb 07, 2012 5:02 pm

Petrenko wrote: Heyho.

A third faction? Explain =)
Hey,

I did not think in terms of sub-factions - although they do sound interesting, too, but in form of the development and testing of an third faction that might maybe make it one day into the RA mod.

I thought something along the lines of a China/Japan faction, e.g. the 'Empire'. No, not Red Alert 3, just because it sounds nice.

Also, I have not thought about which aspects this faction might incorporate into gameplay, but it could be this:

Infantry:
Normal Infantry
Rocket Infantry
Engineer
Mechanic
Special Infantry: Stealth Trooper
Special Infantry: Laser Trooper

Tanks/Vehicles
GDI Jeep (no transport)
One tank, e.g. take the GDI tank fron CNC. Baron has also a tank model.
MLRS launcher as artillery

mobile AA: ?
stationary AA from NoD

Buildings:

MCV/Conyard (see RA), also radar, power, buildings.
Navy Base: allow speedboats, and transports. Not sure what middle weight ship class there should be. Maybe the rocket cruiser from

Tech center is needed. Extract Ion Cannon from CnC as extra superpower. e.g. very good against ground units/air units, bad against buildings.

Special unit: stealth tank.

Air force:

Orca from CnC/Nod helicopter fron CNC.
Air ship (e.g. soviet type air ship fron RA2)

Transport Air/ground?

Turrets?

That is about it. Again, I have not thought much about the actual positioning of the faction, but this could be discussed here or in chat.

ps By the way, there is a bug in my mod. As I incorporated Your stealth trooper into Combined Conquest, it seems that it lacks a death-crushed animation. See the CC thread for more info. Easy to fix, I have been just too lazy to do it.

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Petrenko
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Post by Petrenko » Wed Feb 08, 2012 9:51 pm

I want to keep most of the cnc units out of this.

I somehow would like to have a repainting of most strucutres in grey and get germany in.

so we have imperialists, communists and fascists. ^^
Hail to the soviets!

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 » Fri Feb 10, 2012 1:11 pm

Petrenko wrote: I want to keep most of the cnc units out of this.

I somehow would like to have a repainting of most strucutres in grey and get germany in.

so we have imperialists, communists and fascists. ^^
Nah - I like to keep it fictional. The nth Reich has been chewed way too many times. I agree though on keeping the CnC units out. However, the do fare well as placeholders, and many a unit does even fit well into the RA scenario. Bad russians are timeless. Already started putting together a new faction e.g. flag, chrome, etc all done already, and first units are in game.

Unfortuantly, there are some bugs in the code that needs to be fixed. I hope this will happen soon.

If I may, I would like to borrow from Your graphic assets e.g. some of Your tech buildings are very interesting, as are Your air ships. Any chance You could do an airship that fits into the ORCA theme?

By the way, how did You do those units? Also, as mentioned in the other thread, how did You edit the exported PNG files of the units? I have troubles saving files of a size of 33K*39 pixels. Photoshop, Paint.net, Paint (of course) and GIMP2 failed me in this regard.

Any ideas?

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Petrenko
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Post by Petrenko » Sat Feb 18, 2012 12:44 am

Meh.

Still can't get them in the right .pal without color-transpositions.
Attachments
field.png
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Hail to the soviets!

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Petrenko
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Post by Petrenko » Sat Feb 18, 2012 1:06 am

Another one.
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partisanfactory.png
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Hail to the soviets!

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zypres1
Posts: 260
Joined: Mon Oct 24, 2011 8:22 pm

link

Post by zypres1 » Thu Apr 12, 2012 11:55 pm

Hi.

I would like to see your mod on this list. http://openra.res0l.net/mods/

It should say under construction, and link to this forum thread..

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Petrenko
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Post by Petrenko » Sat Oct 06, 2012 11:12 am

Hello again!

I'm about to reissue my mod for the 0922 playtest and i'm doing this from scratch.
I'll add most of the stuff that was uploaded by other modders and still keep different factions.

Also i got my first problem:
My custom-smudges don't work anymore.
I added new shp in bits.folder
I added the smudgetype to system.yaml
I added two new weapons with smudgetype.
I made every infantryunit explode with my smudgeweapon
I made every vehicle/tank explode with my smudgeweapon

Basically i did all like before but its not showing ingame. Suggestions?

Also: Did anything happen to shp-working? Do we still use shp? When will we use png or gif?

Also²: Can anyone port my field-village stuff into a shp? Would be nice!

Thanks in advance!
Hail to the soviets!

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BaronOfStuff
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Post by BaronOfStuff » Sat Oct 06, 2012 12:10 pm

Petrenko wrote: Hello again!
Also: Did anything happen to shp-working? Do we still use shp? When will we use png or gif?

Also²: Can anyone port my field-village stuff into a shp? Would be nice!

Thanks in advance!
IIRC, only paletted SHP's support colour-remapping at the moment; I'll happily convert any images to SHP format though, and add 'missing' frames (waving flag on barracks, 'damage' frames) where wanted/necessary.

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Petrenko
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Post by Petrenko » Sat Oct 06, 2012 3:33 pm

So i just give you some pngs and you do the rest? Yay! :3
Hail to the soviets!

salvakiya
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Post by salvakiya » Tue Oct 16, 2012 5:30 am

where is the download?

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-Jes-
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Post by -Jes- » Tue Oct 23, 2012 1:59 pm

For your smudges, you will have to edit the tilesets as allowed smudges are defined on a per tile basis.

Matt
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Location: Germany

Post by Matt » Tue Feb 05, 2013 10:36 am

Smudges are defined in system.yaml and only the file name ending of SHPs is defined in the tilesets/*.yamls.

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Petrenko
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Post by Petrenko » Tue Feb 19, 2013 4:02 pm

Heyho,

could anyone make proper .shp without colortranspositions from the barn and the partisanbarracks i posted? would be great!
Hail to the soviets!

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Petrenko
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Post by Petrenko » Thu Feb 21, 2013 2:23 pm

Heyho,

could someone convert this to right palette?

Thanks in advance!
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sas.png
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Hail to the soviets!

bellator
Posts: 90
Joined: Wed Sep 28, 2011 12:22 am

Post by bellator » Thu Feb 21, 2013 3:14 pm

i cant download it

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