[RA - Mod] Red Alert - Entrenched

Revision II - Coop Maps - Z GameMode

Information and discussion for custom maps and mods.
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BaronOfStuff
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Post by BaronOfStuff »

I'm intrigued. Would this gamemode be similar to Z, in that units are automatically trained/constructed once you capture the neutral structures?

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Petrenko
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Post by Petrenko »

BaronOfStuff wrote: I'm intrigued. Would this gamemode be similar to Z, in that units are automatically trained/constructed once you capture the neutral structures?
They are proximity captured. For now i got a bunch of problems. I have to learn how to make own terrain. (what you see in the pic is just an actor with "belowunit"-trait etc)
Also i don't know how to set a specific buildtime for a unit. I want every unit to be free but to need about 10 sec for a rifleman and up to 120 sec for a tank.

Also the units of the Zod-Engine project are all precolored for red blue green and orange. i don't know if i should simply recolor one set or simply make 4 factions with these colors. so you still could form teams to play with more.

the terrain is easy to port, but, as i said above, i don't know how to get it ingame/editor. i'll read harrisons topic.
Hail to the soviets!

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Harisson
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Post by Harisson »

I can help you with terrain and maybe with auto-production...

PS: I love Z :)

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Petrenko
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Post by Petrenko »

Heyho.

I came this far:

A:

1.Made a .shp with temperate.pal and it won't convert using ramix. (shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp ]

B:

1. Made a .pcx in Gimp with the temperate.pal
2. Ramix couldn't open the .pcx-file. (pcx2rmt MYFILE.pcx )

C:

1. Made a png with temperate.pal and it won't convert in xcc-mixer.
Hail to the soviets!

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Petrenko
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Post by Petrenko »

Sweet Fancy Moses!

It worked!

The maximum-size of a terrainfile is 192x192 pixels!

P.S: xDDD
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Petrenko
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Post by Petrenko »

Another Screenshot.
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raminator
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Post by raminator »

looks funky =)

i loved playing Z back then :P

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BaronOfStuff
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Post by BaronOfStuff »

Definitely liking the look of this one. Don't rush anything! :P

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Petrenko
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Post by Petrenko »

*Blank*
Last edited by Petrenko on Thu Oct 27, 2011 10:22 am, edited 1 time in total.
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BaronOfStuff
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Post by BaronOfStuff »

Just had a go against the AI, and I have to say that it's a damn fine concept you've got here. Great stuff.

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Petrenko
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Post by Petrenko »

Heyho.

In the Archive are now my entrenched-mod without maps. (Add from RA - but not shellmap!)
Everything is playable with playtest 20111024-

Also my Z-Style addon for entrenched-mod. (I'd recommend to play as Allies)
I made two maps. First for testing. The second should be really fun to play.

Please post bugs, feedback and some suggestions.
(For example another "oldaged" game i could steal terrain from :D)

Some mappers would be great, too.

Thanks so far,

Petrenko
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Last edited by Petrenko on Mon Oct 31, 2011 5:54 pm, edited 2 times in total.
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BaronOfStuff
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Post by BaronOfStuff »

Haha, gave this a go a few hours earlier and it lasted quite a while. Really liking this so far, wouldn't mind attempting to create a map or two for it soon.

raminator
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Post by raminator »

what about d2k and wc1/2 terrain? maybe dark reign?

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Petrenko
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Post by Petrenko »

Heyho.

DarkReign would be great. Where is my disc...
I think one can get if for free on a fanpage. seen this once with a few mods and about 1000 custom maps... don't remember the name. I'll look it up. Thanks.

Edit:

Some terrain additions. Creat a big variety of maps should be possible now.
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Petrenko
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Post by Petrenko »

Heyho.

I tweaked my entrenched-mod a bit and also added a first coop map.

Important:

First Player = Hard - AI (Allies)
Second and Third = Human Players (Free Choice of Side)

Edit:

Small Bugfix
Tweaked Coopmap

P.S.: Sorry for updating so fast. I'll take enough time now to fix bugs.
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