[WIP Map] RA Isla Sorna

Playable 2on2 map, currently in development

Information and discussion for custom maps and mods.
Post Reply

How many players should the map support?

Poll ended at Wed May 11, 2011 12:08 am

2
0
No votes
3
0
No votes
4
2
50%
5
0
No votes
6
2
50%
 
Total votes: 4

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

[WIP Map] RA Isla Sorna

Post by Kashi »

New map project. Watched good old Jurassic Park few weeks back, so I decided to make a map using Isla Sorna as a reference. Materials from the JP wiki helped with the modeling process, as well as Harrison's tileset.

This version of the map is WIP, as I am trying to decide where to go with it. So I'm asking you guys, keep it a 2on2 map, make it 1on1 instead or maybe 5 player FFA? That decision kinda influences the way I have to place props around the map and I'm too lazy to do it more than once on a map this size :p.

Also, the small rivers in the upper middle of the map are obviously placeholders. Hoping that someone is nice enough to turn and/or mirror the river crossings for me at some point, till then they'll have to stay like that :V.
Attachments
Isla-Sorna.oramap
Note: Map in beta stage, playable but untested and bare of any props beside the most basic.
(15.59 KiB) Downloaded 717 times
Isla-Sorna.png
Isla-Sorna.png (9.08 KiB) Viewed 10872 times

User avatar
hamb
Posts: 112
Joined: Mon Oct 18, 2010 4:57 pm

Post by hamb »

I'm gonna check this out :D minimap looks good

mattn
Posts: 3
Joined: Fri Mar 18, 2011 5:59 pm

Post by mattn »

this map crashes the latest playtest version with
Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt16,OpenRA.FileFormats.TileTemplate].get_Item (UInt16 key) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.TileSet.GetTerrainType (TileReference`2 r) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map, Boolean actualSize) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.RenderMapPreview (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.<PreviewCache>m__37 (OpenRA.Map stub) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.Cache`2[OpenRA.Map,System.Drawing.Bitmap].get_Item (OpenRA.Map key) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.DrawInner () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.DoDraw () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Viewport.DrawRegions (OpenRA.Graphics.WorldRenderer wr, IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 32 Source(s)
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion `map->l_init_called' failed!
what have i missed?

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

I used build 20110320 to make the map, will dl the new build this weekend and test it myself.

As for the error message, unfortunatly I don't have much experience with programming so someone else would have to tell you what it means ^^'.

Edit: It may be possible that you need to dl Harrisons tileset and copy it into your openRA folder, if you didn't yet.

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

Turns out the problem are the custom tiles I used for this map. Anyone who wants to test it should use the build 20110320 to play. Unfortunately I have zero experience in modding, so I need to wait for someone to help me with fixing this ^^'.

Post Reply