The main problem (IMO) with RA is the lack of power to infantry. It's literally tanks or die. Moreso in OpenRA, when infantry does even less vs tanks.
I'd like to propose a few units.
Sniper (infantry image) tanya high anti infantry power, super high range, and slightly higher power vs tanks. super low ROF and price ~450. invisibility on veteranship.
Cannoneer (rocketeer image) 20% better power than rocketeer, crap vs infantry, longer range. super slow. Low ROF. Price ~500.
Miners? get one square of ore, lugs it to a refinery. ~200.
I'll let you know when i think of more. Basically, i want there to be more than just tanks to win.
Yes, i know about engineers.
Implementing new units
Is it possible, and easy?
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- Posts: 62
- Joined: Fri Nov 21, 2003 10:04 am
http://www.sleipnirstuff.com/forum/view ... 83&t=14951
take a look here...
the steps are similar for infantry
take a look here...
the steps are similar for infantry
I tried. I managed to clone the M1Carbine, and alter it into a sniper rifle ish thing. I called it sniper, for simplicity's sake.
Creating the unit, however, did not work. i cloned the E1, named it EI, changed the M1Carbine to Sniper, and it did not work whatsoever. It loaded to get the splash screen, but on creating a game, and entering, it closes without error.
I could, however, change the Infantry's weapon to the sniper, and worked beautifully.
Help?
Creating the unit, however, did not work. i cloned the E1, named it EI, changed the M1Carbine to Sniper, and it did not work whatsoever. It loaded to get the splash screen, but on creating a game, and entering, it closes without error.
I could, however, change the Infantry's weapon to the sniper, and worked beautifully.
Help?