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Posted: Fri Dec 30, 2011 4:02 pm
by Falledeux
It'd be awesome if we could garrison units in them. :P Just an idea.

Posted: Wed Jan 04, 2012 10:57 am
by Petrenko
Heyho.

Some minimal progress.

Posted: Thu Jan 05, 2012 5:29 pm
by Petrenko
Heyho.

I thougt a bit about the "scale"-function of the "render"-trait.

Can this be attached to terrain, too?

I like the idea to make more detailed terrain and structures, units etc.

Btw: Scaling infantry to 75% in RA looks great^^

Posted: Fri Jan 06, 2012 4:23 pm
by Falledeux
Hey, I haven't been on in a while, however, I have been working on some buildings. I'm in my computer science class right now but, I'll be sure to upload some new buildings. I think there should be a capturable factory. I'll start on that next. :D

Posted: Wed Apr 11, 2012 4:22 am
by riderr3
Any progress on RA desert tileset? Can not find link to download

Posted: Thu Apr 12, 2012 8:40 pm
by knivesron
these look absolutly wicked. i cant wait untill the desert terrain becomes a natural tileset in openra. i hop ethta once other tilesets become "completed" they also become part of the normal game. i know ill be making some desert and urban maps, i cant wait

Posted: Mon Apr 30, 2012 7:10 pm
by hamb
riderr3 wrote: Any progress on RA desert tileset? Can not find link to download
Bump, also interested :)

Posted: Thu May 17, 2012 2:17 am
by psydev
Can someone explain to me why we can't have any game play on shared tilesets?
I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue tib, spore flower).

Posted: Thu May 17, 2012 12:44 pm
by Harisson
@Hamb&Kniverson: I stopped it for while, because I have next week final exam. And I have some problem with palette.
@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...

But I think it isn't impossible. When I finish desert theater I'll going to work on same theaters for both games, then you can play any maps(TD/RA) on any theater(Temperat, Desert, Winter and Snow) with minimal change and new tiles(small bridges to all direction, caves, new mines, new water rocks, new cliffs and more...).
My vision is: before you start a new game, you chose a map and then theater whichever you want.

-sry for my eng.

Posted: Thu May 17, 2012 5:44 pm
by psydev
Harisson wrote: @Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
I understand. But why can't all games just share each others' tilesets (have both bridge types)?
Harisson wrote: My vision is: before you start a new game, you chose a map and then theater whichever you want.
That sounds great!

Posted: Thu May 17, 2012 8:07 pm
by knivesron
good vision harrison. i like the idea of being able to choose your map tileset before game.
Cheers for the reply and i hope your exams go well.

Posted: Sun May 20, 2012 9:26 am
by Harisson
@Knivesron: Thank you...
@Psydev: Check both temperat.yaml... you'll see difference.TD doesn't have water cliffs, ra shores, ra bridges, waterfalls... If you want have equal tilesets for both games, you need create more than 100 tiles (I have for desert theater cca 90) .

Posted: Sun May 20, 2012 10:24 am
by Harisson
Sorry for double post, but what do you think about new Cameos style and smoother animations ?

Desert Theater

Posted: Sun Jun 17, 2012 10:40 am
by Matt
Nice work, but no one really uses the silo in multiplayer.

I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...

Posted: Sun Jun 17, 2012 2:31 pm
by Harisson
Wooow, I don't know about this file...
But it doesn't have watercliffs, bridges, shores and rivers, everything is only converted to RA1 temperat palette, so it looks weird in game. Still need finish some things as Silo, Water reflection and shores. I need convert every tiles into new Desert pallete, which fit with RA1 water reflection.

I think we(community) can make some animations for buildings. for example:
-3 damage states
-Smoke for Ore Rafinery
-Better repair animations for Fix and for docks
etc...