Terrain Expansion [RA][D2K]

Information and discussion for custom maps and mods.
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Falledeux
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Post by Falledeux » Fri Dec 30, 2011 4:02 pm

It'd be awesome if we could garrison units in them. :P Just an idea.

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Petrenko
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Post by Petrenko » Wed Jan 04, 2012 10:57 am

Heyho.

Some minimal progress.
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Hail to the soviets!

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Petrenko
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Post by Petrenko » Thu Jan 05, 2012 5:29 pm

Heyho.

I thougt a bit about the "scale"-function of the "render"-trait.

Can this be attached to terrain, too?

I like the idea to make more detailed terrain and structures, units etc.

Btw: Scaling infantry to 75% in RA looks great^^
Hail to the soviets!

Falledeux
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Post by Falledeux » Fri Jan 06, 2012 4:23 pm

Hey, I haven't been on in a while, however, I have been working on some buildings. I'm in my computer science class right now but, I'll be sure to upload some new buildings. I think there should be a capturable factory. I'll start on that next. :D

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riderr3
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Post by riderr3 » Wed Apr 11, 2012 4:22 am

Any progress on RA desert tileset? Can not find link to download

knivesron
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Post by knivesron » Thu Apr 12, 2012 8:40 pm

these look absolutly wicked. i cant wait untill the desert terrain becomes a natural tileset in openra. i hop ethta once other tilesets become "completed" they also become part of the normal game. i know ill be making some desert and urban maps, i cant wait

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hamb
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Post by hamb » Mon Apr 30, 2012 7:10 pm

riderr3 wrote: Any progress on RA desert tileset? Can not find link to download
Bump, also interested :)

psydev
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Post by psydev » Thu May 17, 2012 2:17 am

Can someone explain to me why we can't have any game play on shared tilesets?
I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue tib, spore flower).

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Harisson
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Post by Harisson » Thu May 17, 2012 12:44 pm

@Hamb&Kniverson: I stopped it for while, because I have next week final exam. And I have some problem with palette.
@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...

But I think it isn't impossible. When I finish desert theater I'll going to work on same theaters for both games, then you can play any maps(TD/RA) on any theater(Temperat, Desert, Winter and Snow) with minimal change and new tiles(small bridges to all direction, caves, new mines, new water rocks, new cliffs and more...).
My vision is: before you start a new game, you chose a map and then theater whichever you want.

-sry for my eng.

psydev
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Post by psydev » Thu May 17, 2012 5:44 pm

Harisson wrote: @Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
I understand. But why can't all games just share each others' tilesets (have both bridge types)?
Harisson wrote: My vision is: before you start a new game, you chose a map and then theater whichever you want.
That sounds great!

knivesron
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Post by knivesron » Thu May 17, 2012 8:07 pm

good vision harrison. i like the idea of being able to choose your map tileset before game.
Cheers for the reply and i hope your exams go well.

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Harisson
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Post by Harisson » Sun May 20, 2012 9:26 am

@Knivesron: Thank you...
@Psydev: Check both temperat.yaml... you'll see difference.TD doesn't have water cliffs, ra shores, ra bridges, waterfalls... If you want have equal tilesets for both games, you need create more than 100 tiles (I have for desert theater cca 90) .
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Harisson
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Post by Harisson » Sun May 20, 2012 10:24 am

Sorry for double post, but what do you think about new Cameos style and smoother animations ?
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Matt
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Desert Theater

Post by Matt » Sun Jun 17, 2012 10:40 am

Nice work, but no one really uses the silo in multiplayer.

I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...

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Harisson
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Post by Harisson » Sun Jun 17, 2012 2:31 pm

Wooow, I don't know about this file...
But it doesn't have watercliffs, bridges, shores and rivers, everything is only converted to RA1 temperat palette, so it looks weird in game. Still need finish some things as Silo, Water reflection and shores. I need convert every tiles into new Desert pallete, which fit with RA1 water reflection.

I think we(community) can make some animations for buildings. for example:
-3 damage states
-Smoke for Ore Rafinery
-Better repair animations for Fix and for docks
etc...

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