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Posted: Fri Mar 04, 2011 8:46 pm
by riderr3
yes, I think thats a good idea. more terrain/actor expansion - to use them in editors, etc

Posted: Fri Mar 04, 2011 9:08 pm
by chrisf
@Harisson: we have better tools available -- and you want to convert to TMP (.tem/.sno/etc) for terrain, too.

Posted: Sat Mar 05, 2011 10:02 am
by Harisson
So, can you relase these tools, please ? :)
I have still the same problem...

Added new template to temperat.yaml
New actor to civilian.yaml
New type to defaults.yaml
...and I get from editor this :
http://pastebin.com/0XcQEnaU

Posted: Mon Mar 07, 2011 7:37 pm
by chrisf
Either your template is set up wrong in the tileset, or your TMP is bogus. I suspect the latter at this point. What did you use to make it?

Posted: Sat Mar 12, 2011 10:30 am
by Harisson
I added to temperant.yaml
Template@500:
Id: 500
Image: sh57
Size: 1,2
Tiles:
0: Rock
1: Rock

I use XCC Mixer to convert png to shp and then rename sh57.shp to sh57.tem.
Image

I still have the same problem :? Maybe it's bad fileformat...

Posted: Sat Mar 12, 2011 11:01 am
by chrisf
You dont want SHP format; terrain is TMP(RA)

Posted: Sat Mar 12, 2011 12:13 pm
by Harisson
Finaly, I have this.... but it's complicate.
1.With XCC mixer convert image to shp
2.Download ramix513. In ramix open CMD and write:
shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp
3.Then write:
pcx2rmt MYFILE.pcx
4.Rename myfile.RMT to myfile.TEM
5.Copy myfile.tem to OpenRa/mods/ra/bits :)

Maybe exist easier way to do this, but I don't know

Posted: Sat Mar 12, 2011 6:57 pm
by hamb
can't wait to see these ingame :D

Urban pier

Posted: Thu Mar 24, 2011 8:39 am
by katzsmile
Little urban element

Posted: Thu Mar 24, 2011 4:34 pm
by Harisson
Wooow, it's f*cking great :eek: .
how have you done it?
Can I use this ?

Posted: Thu Mar 24, 2011 8:11 pm
by chrisf
Those urban tiles are excellent. Could you perhaps flesh them out into a full set of pieces like the cliffs? We would need a couple of variants on each of the straight pieces, and possibly some angled bits too.

Posted: Fri Mar 25, 2011 4:54 am
by katzsmile
yes, you can use this.

about full set - i will think about it. this example was maded just for fun

Posted: Fri Mar 25, 2011 9:03 am
by Kashi
You wouldn't just need additional cliff tiles of that set. It would probably look weird if those tiles would just switch over to green grass. So you'd also need new ground textures, maybe more urban styled roads, fitting houses for such an area, transitions from urban to rural areas etc...

I really like the tiles Harrison made as well. If I understand correctly I can just dl them and include them into the editor (even if you say its a little complicated to do so)? If so I'll try that, would love to put that crashed Yak into one of my maps, not to mention that hill-becomes-a-water-cliff-including-beach-transition tile is just what I wanted to have when doing my first map (this calls for an overhaul).

Posted: Fri Mar 25, 2011 9:10 am
by raminator
just a "quick test" (took 3 hours)
but doesn´t look as good as katz´

Posted: Sun Apr 03, 2011 8:39 am
by Harisson
Thanks Kashi.
Yes, you can download them and then extract in OpenRa/Mods/Ra.
Try this test version :) . (still it's test version and I know all bugs/mistakes -its for preview)