SHP Help needed!

Information and discussion for custom maps and mods.
User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

Woooow, perfect :eek: . Can you share these units ? -that's can be help to create mods with unique units. Plan you do mod for OpenRa ?

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

nope...wont share them...atleast not now...

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

raminator wrote: some more vehicles i made for my mod :P

you can see...there´s alot of stuff you can do shp-wise with this game
will your tank treat is moving when it move?

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...

btw...i belive that you could make even better shps than me ;)

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

raminator wrote: nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...

btw...i belive that you could make even better shps than me ;)
no... right now i just lazy guy who cant done anything with out your camera i can do nothing.

ps this pic is just photoshop
Attachments
mammothtest.png
mammothtest.png (34.77 KiB) Viewed 14208 times

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Moving treads etc *should* work.

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

is Ra1 building have same angle with unit? because i try to compare the angle of my building [that using raminator camera and ra1 building it look abit different] :\

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

RA1 angles are horribly inconsistent. A wide range are used for different units & buildings.

rb10c
Posts: 25
Joined: Wed Feb 16, 2011 8:02 pm

Post by rb10c »

But i like that about RA1. It means the architecture is more realistic. Yes, its a warbase, but will all buildings face the same direction?

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

only thing i'm sure is MCV have same direction with CY. - -"
Attachments
compare.png
compare.png (61.25 KiB) Viewed 14164 times
Last edited by Holy_Master on Mon Mar 07, 2011 1:30 pm, edited 1 time in total.

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

Holy_Master wrote:
raminator wrote: nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...

btw...i belive that you could make even better shps than me ;)
no... right now i just lazy guy who cant done anything with out your camera i can do nothing.

ps this pic is just photoshop
this looks awesome :P

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

tried some cameras for buildings...this seem to be good...not perfect but should be good enough
Attachments
buildingcamera.zip
(17 KiB) Downloaded 599 times
buildingtest.jpg
buildingtest.jpg (7.51 KiB) Viewed 14071 times

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

i've render the building from your camera the angle look very beautiful in ra1 view, i think it'll be better if i use this camera to render both unit and building to use in my project.
Attachments
nodbase.png
nodbase.png (97.86 KiB) Viewed 14063 times
Last edited by Holy_Master on Tue Mar 08, 2011 3:46 pm, edited 1 time in total.

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

are those models from ROS or are they new?
looking awesome =)

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

raminator wrote: are those models from ROS or are they new?
looking awesome =)
it's building for ROS but truely i want to use it for another game engine. i just havn't found the engine that can handle what i want to do. :\

Post Reply