TS grid
What chrisf means is that you can build a tileset that looks isometric out of square tiles, like the original starcraft did.
Building a "true" isometric renderer is outside the scope of what we want to do with the engine ("support a few things really well" vs "mediocre support for a lot"), and will open the floodgates of people demanding ra2/ts-like features - further increasing the scope into areas we don't want to go.
Building a "true" isometric renderer is outside the scope of what we want to do with the engine ("support a few things really well" vs "mediocre support for a lot"), and will open the floodgates of people demanding ra2/ts-like features - further increasing the scope into areas we don't want to go.
You could contribute those to http://www.moddb.com/mods/ra-reloaded
TileSize is defined in mod.yaml and tilesets/*.yaml for the engine and editor. It is limited by the size of the image used to draw the terrain tile.secret wrote: ↑small thing tho: noticed that there is a tag called "dimensions". Those are tiles, right?...also, is there any size limit?
My iso buildings don't have any buildup anim and still missing other buildings.You could contribute those to http://www.moddb.com/mods/ra-reloaded
Also the buildings don't fit with TS grid. They are small or big for TS grid.
Yeah, that was old work. Mailander has my latest work with new buildings.The power plant needs some work though... it's clearly misaligned.