Preview here:
https://github.com/OpenRA/OpenRA/pull/17477
I made this function for modders but I don't know if it is a good point for mod.Are there anyone want to try this function?
Box-dragging to repair/powerdown actors
Are there anyone want to try this function?
Last edited by dnqbob on Sat Mar 21, 2020 3:11 am, edited 1 time in total.
Re: Are there anyone want to try this function?
Now with text to tell power changing. Suitable for mod which wanna massively apply power consuming unit/building
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Re: Are there anyone want to try this function?
That is very cool! I like this idea, I'd be interested to see how this changes the meta.
Re: Are there anyone want to try this function?
Update: adjust to new engine change.
P.S. I believe selection modifiers also should have a text asides the cursor to inform players about the modifiers functionRe: Are there anyone want to try this function?
Besides, this is a demostration usecase about powerdown units. I don't know if it is worthy for modders to try out to build a mod by using this function.
(It is not a mod on mod, just a usecase here by using a modified actor in Shattered Paradise.)
(It is not a mod on mod, just a usecase here by using a modified actor in Shattered Paradise.)
Re: Are there anyone want to try this function?
Something similar that comes to my mind and might be useful as well:
Mine laying box-dragging - you drag a rectangle, mine layers come lay mines, go to repair, come back and lay more mines
the thing is, mine laying is so click intense nobody uses it ^^
Mine laying box-dragging - you drag a rectangle, mine layers come lay mines, go to repair, come back and lay more mines
the thing is, mine laying is so click intense nobody uses it ^^
Re: Are there anyone want to try this function?
This is awesome.dnqbob wrote: ↑Fri Feb 21, 2020 11:43 amPreview here:
clear highlight box.gif
power number.gif
I made this function for modders but I don't know if it is a good point for mod.
https://github.com/OpenRA/OpenRA/pull/17477
aka. capNblud