Newcomer questions
Posted: Fri Aug 16, 2019 10:45 am
OK, I read all the docs, watched tutorials and a release video, read some of the later forum posts and experimented myself. Here are a few remaining questions though. Sorry for the long list.
1. My units appear a bit dumb. Like, one trooper is actively engaging the enemy, and the guy next to him is... doing push-ups. Is this a design choice? Do they need my attention even for this? Is the default stance the wrong choice if I want to avoid this?
2. What do the AI names mean? Which one is the easiest to beat for a beginner? This is not documented anywhere.
3. Is there something like a Loser AI? Even better, an I-Will-Just-Stand-Here-Till-You-Murder-Me AI? Just so I have time to read all the tooltips and experiment with controlling units? I know I'm a sissy, but I can't beat three AIs alone (as suggested here and there). I have a hard time beating even one. Probably improves with practice, but I'm not even the worst player around here.
4. How to figure out if my building will fit / be in range before I spend the money?
5. Can I make the announcer shut up about silos? I won't build silos no matter what. (Am I wrong about that? Are silos super useful?)
6. When he announces that the base is under attack, I hit space like crazy but it never seems to center on the event. I thought it would focus on the last event... as it was documented.
7. ‘A’ for attack move / ‘Ctrl-A’ for assault move. What is the difference?
8. Is there an ‘unload there’ command for transports?
9. What is the best way to quickly select the unloaded troops (but not the transport)?
10. Is there a command line switch for watching playbacks? And which program do I launch? All I could do is copy playback files to magic folder and then dig through menus. I wish I could set it as the default action on Windows (the installer supposedly set it up – but for the admin account only).
11. There are some documented shortcuts that do not seem to work. Right here: https://github.com/OpenRA/OpenRA/wiki/T ... -to-OpenRA it says: Deploy> "P" >"B">"E">"W">"E">"D">Start Producing Tanks!
Umm, no. It doesn't work. It seems to me that clicking the buttons works best. Is there a better shortcut profile? Or do people just use AHK? Or...?
12. Is there any documentation on unit prices, build times, movement speed, sight range, DPS, etc.? Like a spreadsheet or something? So I could see what costs how much and do stuff accordingly? I bet it would help devs to see it. An interesting metric could be the time / price till you can build the first unit. Including all prerequisite buildings, power plants, etc.
13. I heard (though not mentioned in the docs) that building multiple war factories means you can build faster. How much is the speed gain in percentages, and is it worth it? (Another spreadsheet idea.)
14. What counters mammoth tanks?
Thanks!
1. My units appear a bit dumb. Like, one trooper is actively engaging the enemy, and the guy next to him is... doing push-ups. Is this a design choice? Do they need my attention even for this? Is the default stance the wrong choice if I want to avoid this?
2. What do the AI names mean? Which one is the easiest to beat for a beginner? This is not documented anywhere.
3. Is there something like a Loser AI? Even better, an I-Will-Just-Stand-Here-Till-You-Murder-Me AI? Just so I have time to read all the tooltips and experiment with controlling units? I know I'm a sissy, but I can't beat three AIs alone (as suggested here and there). I have a hard time beating even one. Probably improves with practice, but I'm not even the worst player around here.
4. How to figure out if my building will fit / be in range before I spend the money?
5. Can I make the announcer shut up about silos? I won't build silos no matter what. (Am I wrong about that? Are silos super useful?)
6. When he announces that the base is under attack, I hit space like crazy but it never seems to center on the event. I thought it would focus on the last event... as it was documented.
7. ‘A’ for attack move / ‘Ctrl-A’ for assault move. What is the difference?
8. Is there an ‘unload there’ command for transports?
9. What is the best way to quickly select the unloaded troops (but not the transport)?
10. Is there a command line switch for watching playbacks? And which program do I launch? All I could do is copy playback files to magic folder and then dig through menus. I wish I could set it as the default action on Windows (the installer supposedly set it up – but for the admin account only).
11. There are some documented shortcuts that do not seem to work. Right here: https://github.com/OpenRA/OpenRA/wiki/T ... -to-OpenRA it says: Deploy> "P" >"B">"E">"W">"E">"D">Start Producing Tanks!
Umm, no. It doesn't work. It seems to me that clicking the buttons works best. Is there a better shortcut profile? Or do people just use AHK? Or...?
12. Is there any documentation on unit prices, build times, movement speed, sight range, DPS, etc.? Like a spreadsheet or something? So I could see what costs how much and do stuff accordingly? I bet it would help devs to see it. An interesting metric could be the time / price till you can build the first unit. Including all prerequisite buildings, power plants, etc.
13. I heard (though not mentioned in the docs) that building multiple war factories means you can build faster. How much is the speed gain in percentages, and is it worth it? (Another spreadsheet idea.)
14. What counters mammoth tanks?
Thanks!