feature request: non-visual batch-operated balancing-test.
Posted: Sun Jan 13, 2019 12:35 pm
non-visual: without graphic display of the game; running as background-function.
batch-operated: ten thousand games, one after another; maybe more.
balancing-test: a simple gui to change characteristics of units.
when i started playing c&c 18 years ago, the most fun was to watch several AIs against each other. no question i did this in OpenRA too. but there was a problem i found: the game is not balanced. with every team having the same AI setting, the Allies usually win, the Soviets usually lose. to balance this, we need to have the AI tens of thousands of fights against each other. even in "fastest" game speed, it took me up to two hours for one game to end. i did other things meanwhile. without the need to show us users what the AI does, a game can be finished in a few seconds (or less; depending on the CPU speed), with that speedup, we can have a sample size, that is big enough, to see, how little changes in units balance or unbalance the game.
before i registered, i red a few posts; including one, that mentioned how to change chars of units by editing a file. i thonk, that this is way too complicated. a gui within the game would be preferable.
batch-operated: ten thousand games, one after another; maybe more.
balancing-test: a simple gui to change characteristics of units.
when i started playing c&c 18 years ago, the most fun was to watch several AIs against each other. no question i did this in OpenRA too. but there was a problem i found: the game is not balanced. with every team having the same AI setting, the Allies usually win, the Soviets usually lose. to balance this, we need to have the AI tens of thousands of fights against each other. even in "fastest" game speed, it took me up to two hours for one game to end. i did other things meanwhile. without the need to show us users what the AI does, a game can be finished in a few seconds (or less; depending on the CPU speed), with that speedup, we can have a sample size, that is big enough, to see, how little changes in units balance or unbalance the game.
before i registered, i red a few posts; including one, that mentioned how to change chars of units by editing a file. i thonk, that this is way too complicated. a gui within the game would be preferable.