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Tiberian Dawn UI revamp
Posted: Fri Jan 04, 2019 3:59 pm
by dragunoff
Heya everyone,
I've been working on a new in-game UI for Tib Dawn mod. It's based on the work of xanax and warman who were working on this before me. I've also added some twists from myself and I have coded it to work in-game.
I'm starting this topic to gather overall feedback and suggestions on some points.
Here is the issue on github:
https://github.com/OpenRA/OpenRA/issues/7572
And here's my WIP branch:
https://github.com/dragunoff/OpenRA/tre ... -dragunoff
Test builds can be downloaded from here:
https://drive.google.com/drive/folders/ ... sp=sharing (sorry, no mac build, I couldn't package that)
Re: Tiberian Dawn UI revamp
Posted: Fri Jan 04, 2019 4:00 pm
by dragunoff
GDI
There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
- GDI (green buttons)
- cnc-ui-GDI--green.png (342.46 KiB) Viewed 5180 times
- GDI (red buttons)
- cnc-ui-GDI--red.png (345.88 KiB) Viewed 5180 times
Re: Tiberian Dawn UI revamp
Posted: Fri Jan 04, 2019 4:01 pm
by dragunoff
Nod
There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
- Nod (light panels)
- cnc-ui-Nod--light.png (344.24 KiB) Viewed 5180 times
- Nod (dark panels)
- cnc-ui-Nod--dark.png (334.81 KiB) Viewed 5180 times
Re: Tiberian Dawn UI revamp
Posted: Sat Jan 05, 2019 12:19 pm
by Coop D. Ragon
Wow that looking awesome <3
Re: Tiberian Dawn UI revamp
Posted: Sat Jan 05, 2019 3:16 pm
by eskimo
Green GDI looks nice
Re: Tiberian Dawn UI revamp
Posted: Tue Jan 08, 2019 11:18 am
by netnazgul
I thought that GDI style color is brown/yellow. Green is completely fine too though.
As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).
Re: Tiberian Dawn UI revamp
Posted: Tue Jan 08, 2019 11:37 am
by dragunoff
GDI color is indeed golden/brown, but I think it would be harder to make an UI with that color because it would be too similar the active icon state (yellow). I think that it's better to have consistent icon states across factions. Furthermore green was used for GDI's UI in CNC3 and since this proposed design seems inspired by CNC3 I think it's good to stick with green. I may still give it a try though as I am curious.
@netnazugul Which part of the UI do you refer to as "incuts"?