Tiberian Dawn UI revamp

Feedback and discussion on the new TD in game user interface

Discussion about the game and its default mods.
Post Reply
User avatar
dragunoff
Posts: 5
Joined: Tue Jul 24, 2018 10:00 am

Tiberian Dawn UI revamp

Post by dragunoff » Fri Jan 04, 2019 3:59 pm

Heya everyone,

I've been working on a new in-game UI for Tib Dawn mod. It's based on the work of xanax and warman who were working on this before me. I've also added some twists from myself and I have coded it to work in-game.

I'm starting this topic to gather overall feedback and suggestions on some points.

Here is the issue on github: https://github.com/OpenRA/OpenRA/issues/7572
And here's my WIP branch: https://github.com/dragunoff/OpenRA/tre ... -dragunoff

Test builds can be downloaded from here: https://drive.google.com/drive/folders/ ... sp=sharing (sorry, no mac build, I couldn't package that)
Last edited by dragunoff on Fri Jan 04, 2019 8:16 pm, edited 1 time in total.

User avatar
dragunoff
Posts: 5
Joined: Tue Jul 24, 2018 10:00 am

Re: Tiberian Dawn UI revamp

Post by dragunoff » Fri Jan 04, 2019 4:00 pm

GDI
There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
cnc-ui-GDI--green.png
GDI (green buttons)
cnc-ui-GDI--green.png (342.46 KiB) Viewed 641 times
cnc-ui-GDI--red.png
GDI (red buttons)
cnc-ui-GDI--red.png (345.88 KiB) Viewed 641 times
Attachments
cnc-ui-GDI--green.png
GDI (green buttons)
cnc-ui-GDI--green.png (342.46 KiB) Viewed 641 times
Last edited by dragunoff on Fri Jan 04, 2019 4:03 pm, edited 1 time in total.

User avatar
dragunoff
Posts: 5
Joined: Tue Jul 24, 2018 10:00 am

Re: Tiberian Dawn UI revamp

Post by dragunoff » Fri Jan 04, 2019 4:01 pm

Nod
There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
cnc-ui-Nod--light.png
Nod (light panels)
cnc-ui-Nod--light.png (344.24 KiB) Viewed 641 times
cnc-ui-Nod--dark.png
Nod (dark panels)
cnc-ui-Nod--dark.png (334.81 KiB) Viewed 641 times

User avatar
Coop D. Ragon
Posts: 2
Joined: Sun Jul 29, 2018 8:08 pm
Location: Germany

Re: Tiberian Dawn UI revamp

Post by Coop D. Ragon » Sat Jan 05, 2019 12:19 pm

Wow that looking awesome <3

eskimo
Posts: 304
Joined: Tue Jan 17, 2017 9:59 pm

Re: Tiberian Dawn UI revamp

Post by eskimo » Sat Jan 05, 2019 3:16 pm

Green GDI looks nice :)

User avatar
netnazgul
Posts: 427
Joined: Mon Jul 10, 2017 7:32 am
Location: Minsk
Contact:

Re: Tiberian Dawn UI revamp

Post by netnazgul » Tue Jan 08, 2019 11:18 am

I thought that GDI style color is brown/yellow. Green is completely fine too though.

As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).

User avatar
dragunoff
Posts: 5
Joined: Tue Jul 24, 2018 10:00 am

Re: Tiberian Dawn UI revamp

Post by dragunoff » Tue Jan 08, 2019 11:37 am

GDI color is indeed golden/brown, but I think it would be harder to make an UI with that color because it would be too similar the active icon state (yellow). I think that it's better to have consistent icon states across factions. Furthermore green was used for GDI's UI in CNC3 and since this proposed design seems inspired by CNC3 I think it's good to stick with green. I may still give it a try though as I am curious.

@netnazugul Which part of the UI do you refer to as "incuts"?

Post Reply