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Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sat Jan 05, 2019 4:04 am
by Printer
I see. Thanks for the explanation.

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sat Jan 05, 2019 6:58 pm
by camundahl
Thanks for the explanation Widow! And if anyone is wondering, I'm not saying they should be in the release just because of what was presented here, but I have played games with them and it works great.

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sat Jan 05, 2019 7:45 pm
by Vamperor
camundahl wrote:
Fri Jan 04, 2019 10:18 pm
I think this absolutely should make it into the Release versions.
+1

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sun Jan 06, 2019 3:47 pm
by Graion Dilach
The art needs to be fixed before official discussions should even take place about the inclusion nonetheless though.

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Tue Jan 08, 2019 9:45 am
by Jur
Even in the current state where Widow has to fix some of the graphics glitches is the new ref better then the old one.

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Wed Jan 09, 2019 3:35 am
by Widow
@graion

Hey again Graion. maybe you didn't read my previous post to you. where i explained what state this is at, and what parts we are looking for feedback on. so maybe read it again and if you still dont get it, maybe you "should just shut up" :D . I highly advice you if you dont have anything else to do.. to go look at the edges on the SP assets, think you will find it interesting.. especially the big egg thing that i believe scrin has.. maybe they need some help with that over at SP. then i can call you back when its out of beta and i need a pixel peeper

Best

W

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Wed Jan 09, 2019 3:51 am
by Widow
...The graphic part(pixels,fadings etc..) is not a hard thing for us to do..its the easiest. its just not been done because this was ultra rushed for N/a's turny, so this is not our release its a beta we allowed N/a to use for his turny.. so we dont need help/feedback on that part for now.. i believe i can not make it more clear.. and i feel like i already made that clear :D and we didn't make this post.. N/a did, We can call it "a proof of concept" if that helps..

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Mon Jan 14, 2019 6:09 pm
by lawANDorder
I have to ask: what is ERCC?

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Mon Jan 14, 2019 11:55 pm
by camundahl
lawANDorder wrote:
Mon Jan 14, 2019 6:09 pm
I have to ask: what is ERCC?
Enhanced Refinery...... Cotton Candy? 8)

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sun Jan 20, 2019 11:25 am
by Widow
ER is for Evolved Refinery.. like the old ones we did.. and then CC stands for Conservative Consumer :D

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Posted: Sat May 25, 2019 1:03 pm
by netnazgul
21:27] .won: @here We are considering two new changes to RAGL for season 8, ERCC refs and reusable eng off(they are consumed) we would like people to test these features and give feedback, and we will make a final decision closer to the start of the season. A map pack with ERCC will be released soon.
Where can I get the latest version of ERCC sources to use them in maps?