We just made bounties an opt-in so it would be a weird step imo.My personal idea is a new buff from owning a hospital, which grants a 10% bounty on your own units killed.
Please let's not change things that work fine just for streamlining. It seems logical that only dogs and other spies can detect disguised spies IMO. Same goes for cloaked vehicles which use sophisticated hardware to actually become invisible and thus require special detectors. The different traits have probably technical reasons.streamline the stealth mechanic since apparently 5 different traits of stealth exist
We obviously can not give infantry detection vs disguised spies. So the streamlined alternative would be to require the same detectors for thieves as for spies, and that seems like a bad idea considering that
- spies are usually only a threat near your base and detection is much easier to set up there
- while spies can be detected by the player, thieves can not
- thieves are dangerous in the open too, where you usually have no detection.
> Maybe also increasing the cost from 500$ to 650$ or changing his capturing stun behaviour to take 2 second after freezing a unit to enter it like engineers external capturing.
I think the equal value fits good for these special units and should be streamlined. I don't really understand the reasoning for the other point and to me it would feel like a huge regression now that the buggy behaviour has finally beeen fixed!
It's good that testers have already found a lot of issues that can be fixed for the release and IMO the focus should be on the "does it work as expected part" for now instead of trying to refine the details of changes that are not really tested yet.